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Post by Celestial on Jun 13, 2008 19:43:32 GMT -5
*brick'd for lateness* Please tell me if something is wrong in these cards as it is 1 am after all. XD And if there is no room, ignore this post.
Common: Celestial (Air) HP: 6 (A) Air Current- Roll dice. 4- does 2 damage while 4 or more does 4. (*)(*) Fireball- 2 damage. Something is burning...
Uncommon: DragonPower Celestial (Fire) Evolves from Celestial HP: 10 (F)(A) Absorb agression- Reduce attack by 3 (F)(A)(A)(F) Dragon's Rage- 6 damage (*)(F) Inner Star- 4 damage Are you ok, your eyes are a multicoloured.
Errors are fixed.
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Post by Deleted on Jun 13, 2008 21:27:30 GMT -5
Urr... Not to be a bother, but do you mind if I submit some of my personas for the second edition? I want it be okay before I make the stats and stuff...
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Post by Omni on Jun 13, 2008 23:10:42 GMT -5
Urr... Not to be a bother, but do you mind if I submit some of my personas for the second edition? I want it be okay before I make the stats and stuff... I think they'll be accepting persona cards at any time, regardless of what edition or whatever is being worked on, and stick it in if it's okay. …Don't take my word for it though. At the very least, they should be stuck in at the start of second edition.
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Post by Jina on Jun 14, 2008 6:43:13 GMT -5
*brick'd for lateness* Please tell me if something is wrong in these cards as it is 1 am after all. XD And if there is no room, ignore this post. Common: Celestial (Air) HP: 6 (A) Air Current- Roll dice. 4- does 2 damage while 4 + does 4. (*)(*) Fireball- 2 damage. Something is burning...Uncommon: DragonPower Celestial (Fire) Evolves from Celestial HP: 10 (F)(A) Absorb agression- Reduce attack by 3 (F)(A)(A)(F) Dragon's Rage- 7 damage Are you ok, your eyes are a multicoloured.Air Current says '4- does 2 damage while 4 + does 4.', so what happens if you get 4? Also, the second card still has 3 points because it is a powered-up forumer. When will there be another card list update? ? Tractor Beam Attach this card to your opponents active creature. So long as this card is attached, that creature may not retreat.
De-Weaponiser Discard any event cards that are equipped to creatures in play.
Flaming Arrows Equip this card to a fire-type creature. Increase the damage of any attacks used by that creature by one. That creature must target benched creatures.
Hydration Fluid Equip this card to a water-type creature. Increase the damage of any attacks used by that creature by one, and heal that creature 1 HP every time it attacks.
Strobe Light Equip this card to a light-type creature. Increase the damage of any attacks used by that creature by one, and roll a dice. If the result is less than or equal to 3, add a paralysis effect to the attack.
Venomous Roots Equip this card to a earth-type creature. Increase the damage of any attacks used by that creature by one, and roll a dice. If the result is less than or equal to 3, add a poison effect to the attack.
Black Shroud Equip this card to a dark-type creature. Increase the damage of any attacks used by that creature by one, and roll a dice. If the result is less than or equal to 3, add a sleep effect to the attack.
Wind Call Equip this card to an air-type creature. Increase the damage of any attacks used by that creature by one. When that creture attacks, draw a card.
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Post by Amneiger on Jun 14, 2008 8:32:46 GMT -5
Another event card! Tactical Deployment Choose one of your benched creatures. This creature may attack as normal for this turn. This attack replaces any attack your active creature may make. At the end of your turn, discard an energy from the benched creature you chose. Go go go!
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Post by Deleted on Jun 14, 2008 14:07:35 GMT -5
Okay, so here's my base forumer card and an upgrade... I dunno if they're okay. XD
Sammy Cysso (Dark) common HP: 5 (D) Black Magic -- 2 damange (D)(F) Rage -- 4 damage SIGH-SO. Not Kai-so, or See-so. Sigh-so. Sheesh.
Dragoness (Dark) rare HP: 10 (D)(F) Flames -- 4 damage (D)(F)(F) Ring of Fire -- 6 damage Special: Sacrafice -- Discard Dragoness to bring back one card from the discard pile. DOES NOT EQUAL THE HULK
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Post by Omni on Jun 14, 2008 15:45:32 GMT -5
Okay, so here's my base forumer card and an upgrade... I dunno if they're okay. XD Sammy Cysso (Dark) common HP: 5 (D) Black Magic -- 2 damange (D)(F) Rage -- 4 damage SIGH-SO. Not Kai-so, or See-so. Sigh-so. Sheesh.Dragoness (Dark) rare HP: 10 (D)(F) Flames -- 4 damage (D)(F)(F) Ring of Fire -- 6 damage Special: Sacrafice -- Discard Dragoness to bring back one card from the discard pile. DOES NOT EQUAL THE HULK*does an unofficial lookover* Sammy Sysso looks like she takes 11 points… you do still get a few of those occasionally, I guess it's up to the Card Staff to decide if it's acceptable. Dragoness appears to be Uncommon in terms of strength, you could probably bump up her HP and attacks a bit.
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Post by Deleted on Jun 14, 2008 17:00:37 GMT -5
Okay, so here's my base forumer card and an upgrade... I dunno if they're okay. XD Sammy Cysso (Dark) common HP: 5 (D) Black Magic -- 2 damange (D)(F) Rage -- 4 damage SIGH-SO. Not Kai-so, or See-so. Sigh-so. Sheesh.Dragoness (Dark) rare HP: 10 (D)(F) Flames -- 4 damage (D)(F)(F) Ring of Fire -- 6 damage Special: Sacrafice -- Discard Dragoness to bring back one card from the discard pile. DOES NOT EQUAL THE HULK*does an unofficial lookover* Sammy Sysso looks like she takes 11 points… you do still get a few of those occasionally, I guess it's up to the Card Staff to decide if it's acceptable. Dragoness appears to be Uncommon in terms of strength, you could probably bump up her HP and attacks a bit. But it all equals 20 points, and I figured Sacrafice would be worth the three extra points.
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Post by Omni on Jun 14, 2008 17:49:46 GMT -5
*does an unofficial lookover* Sammy Sysso looks like she takes 11 points… you do still get a few of those occasionally, I guess it's up to the Card Staff to decide if it's acceptable. Dragoness appears to be Uncommon in terms of strength, you could probably bump up her HP and attacks a bit. But it all equals 20 points, and I figured Sacrafice would be worth the three extra points. *looks again* Oh right. Sorry, I got confused. Nevermind then.
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Post by Jina on Jun 14, 2008 17:52:35 GMT -5
Another card Bring out the Big Guns You may not attack on the turn this card is used. Discard your active creature. Search your deck for a non-forum creature of any rarity, and three energy cards. Make the creature your active creature, and attach the energies to it. Your opponent may do the same at the start of their next turn (before drawing a card)
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Post by Nature on Jun 15, 2008 1:44:16 GMT -5
I posted these edited cards on the wrong thread. >_<
[spoiler tag=Edited6+ Cards. >_>] Events
(Rare) The Tabloid Town Traveling Circus Adds +4 HP to all Allies on field. Life's a circus - chaotic, but colorful.
(Common) Blackbird (Dark) Gives +1 HP to all Dark-type Allies on play. Blackbird, fly, into the light of a dark, black night . . .
Creatures/Characters
(Rare) Generic Water Musician (Water) HP: 7 (W)(W)(W)(W)Melodious Nocturne - 9 damage Keep to the Beat Lvl. 2 - Roll a six-sided die. Even gives +5 HP to all Water-type cards on play. Odd takes away 3 HP from Fire-type cards of opponent on field. Boy, did they send the wrong guy for this one . . .
Forumer Cards (Uh, there's more than one.)
(Uncommon) Miss Walrus (Water) Evolves from Nature the Freezemancer HP: 5 (W)(W)(D)Illusionist's Tricks: 5 damage (W)(W)(D)(D)Goo goo g'joob: 8 damage I am the Walrus: Takes away 2 HP from opponent's Fire-type allies when first comes on play. I am she as you are he and you are me and we are all together!
(Rare) Water Nature (W) Evolves from Nature the Freezemancer HP: 8 (W)(W)(W) Dance, Water, Dance - 6 damage (W)(W)(W)(W) Tsunami - 8 damage Keep to the Beat - Adds +6 HP to every water-based card on field or adds 2 damage to every water-based attack. When the fire of her anger met with her snowy aura, the Zafara took a very dangerous form . . . [/spoiler]
There.
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Post by Amneiger on Jun 15, 2008 10:17:15 GMT -5
I have more cards now Common: Spacefleet Police Officer (light) HP: 7 Special: Police Hoverbike - Spacefleet Police Officer pays no retreat cost (L) Light Laser Pistol - 2 damage We have an armed robbery in progress in Beta sector on Level 1.
Uncommon: Spacefleet Soldier (light) HP: 10 Special: Jump Jets - Spacefleet Soldier pays no retreat cost (L)(L) Laser Rifle - 4 damage I see them!
Rare: Spacefleet Commando (light) HP: 12 Special: Antigravity Jetpack - Spacefleet Commando pays no retreat cost (L)(L)(L)(L) Heavy Laser Cannon - 7 damage On my mark...mark.
Botched Healing Potion Poison your opponent's active creature and heal them by 1 HP. Did that last batch seem off to you?
Yeah, I have lots of Spacefleet cards, don't I? And you can probably also tell that I like not having to pay a retreat cost I'm not sure what rarity Botched Healing Potion should have.
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Post by Rider on Jun 15, 2008 12:06:15 GMT -5
[glow=red,2,300]Personae are all 1st edition, that's why I cut it off so early. XD Sorry, guys. I'm also sorry for not keeping up with this thread. Somehow I manage to get the Demonic Flu from Hades a few days before I start work. XD I've been trying to shake it because something tells me that being sick while working in a hospital is a bad idea. >.>; (Granted, I'm only a paper-pushing desk monkey, but still, crud spreads.)
I'll get as much done as i can today. <3 I promise.[/glow]
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Post by Killix on Jun 15, 2008 13:34:11 GMT -5
I was wondering why nobody was updating the lists and stuff.
Aww, feel better Rider. =(
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Post by Strife on Jun 15, 2008 15:48:45 GMT -5
I find it interesting how Amni's Spacefleet allies are light, while the ones I create are fire. x3 Seems like a good Spacefleet deck would be fire/light, though Commander Strife ironically is dark.
Get well soon, Rider. D=
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