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Post by Amneiger on Jun 8, 2008 21:29:17 GMT -5
So I went and looked at the tutorial, and it looks like Rider has a flash drone card which doesn't seem to be in the list of cards made. I'm guessing that it blinds people; how does that work? How does blindness effect a creature? I'm asking because Amneiger carries around a blinder in his pocket and I want to know if it's worth anything before trying to make a card. >_>
Edit: never mind, I found it.
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Post by Strife on Jun 8, 2008 21:37:26 GMT -5
[glow=red,2,300]Congrats, Spaceman. Your Execution ability has officially weirded out me, Scar and Goosh. XD In any case, after much debate between me and Goosh, which ended in me being mommy, Scar being daddy and me quoting that Fallout Boy song, (It's a GD arms race, after all. XD) that card is probably balanced. I can see you using it to rain fire and brimstone upon the world, but in hands less evil than yours, it's probably balanced. (<3 you, Strife.)[/glow] Sounds like an... interesting conversation. xDDD Wish I could have been there. (Less than three you too. ^_^) What was the verdict on Psionic Burst? Maximum of 8 damage, or can it go beyond that?
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Post by Amneiger on Jun 8, 2008 22:00:21 GMT -5
Mmkay, let's see here. This is rather first draft right now.
Amneiger Fire HP: 5 (F)(F) Dazzler - Opponent is paralyzed. (*)(*) Lab equipment - 3 Special: Build - Discard one energy to draw a card Remind me to buy a real weapon someday.
That's ten points so far. We get 13 points to work with total, right? So does that mean everybody who made common cards of themselves should go back and make sure that they used 13 points?
Would light energy be more appropiate for the dazzler? It looks like it might, but I'd like to keep the energy requirements consistent with my ideas for an evolution.
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Post by Jina on Jun 9, 2008 0:00:08 GMT -5
Okay, I think I have got it now... after few hours reading ^^;
So yeah. We'll see. I hope so >.>
Jina Air HP: 4 (*) Anaesthetic - Sleep (*)(*)(A) Dagger - 5 Damage A great theif said to have once stolen a cookie.
Question: Are we allowed to do cards that are not the personas of ourself or others (like the Tabloid Zombie card is, I think)?
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Post by Nature on Jun 9, 2008 0:34:17 GMT -5
[glow=red,2,300]Nature, three of your attacks do the same amount of damage and one of them doesn't have an energy cost. That, and your total points add up to 13. It's reccomended that you have only two attacks, at most two attacks and a special ability, because that's all that will fit on the card. Sorry I didn't mention that earlier. You can suggest rare cards whenever you like, yes. [/glow] . . . Gah. >_> How many remakes do I have to make? >_> Okay. *rewrites again* Nature the Freezemancer (W) HP: 4 Sitar - 2 damage (W) Snowflake Dance - 2 damage (W) Avalanche - 4 damage Song of Winter - Adds +1 HP to every water-based card when first goes on field. It's a SITAR, not a guitar. There's a difference.. . . I failed again, didn't I? >_> Now for the rare Nature card! X3 Water Nature (W) Evolves from Nature the Freezemancer HP: 8 Water-Sitar: 5 damage (W) Dance, Water, Dance - 3 damage (W) Tsunami - 6 Keep to the Beat - Adds +6 HP to every water-based card on field or adds 2 damage to every water-based attack. When the fire of her anger met with her snowy aura, the Zafara took a very dangerous form . . .Bear with me, I'm new to this. >_> (Plus, lol KH references. X3) Oh, Omni . . . can I draw Mage Omni? Please?
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Post by Scar on Jun 9, 2008 5:08:44 GMT -5
[glow=red,2,300]Nature, three of your attacks do the same amount of damage and one of them doesn't have an energy cost. That, and your total points add up to 13. It's reccomended that you have only two attacks, at most two attacks and a special ability, because that's all that will fit on the card. Sorry I didn't mention that earlier. You can suggest rare cards whenever you like, yes. [/glow] . . . Gah. >_> How many remakes do I have to make? >_> Okay. *rewrites again* Nature the Freezemancer (W) HP: 4 Sitar - 2 damage (W) Snowflake Dance - 2 damage (W) Avalanche - 4 damage Song of Winter - Adds +1 HP to every water-based card when first goes on field. It's a SITAR, not a guitar. There's a difference.. . . I failed again, didn't I? >_> Now for the rare Nature card! X3 Water Nature (W) Evolves from Nature the Freezemancer HP: 8 Water-Sitar: 5 damage (W) Dance, Water, Dance - 3 damage (W) Tsunami - 6 Keep to the Beat - Adds +6 HP to every water-based card on field or adds 2 damage to every water-based attack. When the fire of her anger met with her snowy aura, the Zafara took a very dangerous form . . .Bear with me, I'm new to this. >_> (Plus, lol KH references. X3) Oh, Omni . . . can I draw Mage Omni? Please? First off I'd like to clarify that all your basic forumer cards only have 10 points for you to spend on. Only your power-ups aka evolutions get the +3 bonus, meaning uncommon and rare power-ups have 18 and 23 points to spare respectively Okay now for Nature's card. Firstly, no Sitar or Water-Sitar. Weapons are not counted into the card stats, only attacks so only Snowflake Dance and Avalanche should count. Secondly, Avalanche does 4 damage and should use (W)(W) instead of just (W). One elemental energy equals to 2 damage on the card. Which means the Nature card should look like this: Nature the Freezemancer (W) HP: 4 Song of Winter - Adds +1 HP to every water-based card when first goes on field. (W) Snowflake Dance - 2 damage (W)(W) Avalanche - 4 damage If my calculations are correct that's 11 points but heck so are some of the more common creature cards. And I'm not saying that's what the card is, period. I'm just suggesting how it should be. Ultimately it's your card and you decide how it ends up ^_^ Apply the same for the rare card. You can refer to Rider's post at the bottom of the page before this for guidelines. I kinda wanted to determine X and Y depending on how many points you'd think it would cost. I was seriously considering, if I wanted it in the Uncommon range, 2 or 3 for X and 3-maybe-4 for Y. What rarity would you suggest, taking the ability into account? Thanks. Hmm, I'll have to disagree with Rider there. Magic Spell's speciality is that it can take advantage of elemental weaknesses, potentially dealing 8 damage per turn, due to its element taking that of the discarded element. I should say that's grounds for a 'discard' should it be used as an attack. On the flipside it could be a 'discard' that deals normal damage which is kinda disadvantageous. Personally I'd phrase it as: (*)(*)(*) Magic Spell - either heal 4 to a benched ally or deal 4 damage. If used to deal damage discard an energy card and the attack is of the discarded card's element. Only a suggestion of course. However, I can definitely see Omni having the first multicolour deck to make use of her evolution. Definitely creative ^_^ Amnei, Dazzler looks fine. It could mean you manipulate fire to create a dazzling effect so yeah. And besides, not all card effects are meant to make sense. Like old Pokemon cards with Colourless element Bite instead of Dark element Bite :3 Jina, your card looks good to me. Run it past Rider later ^_^
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Post by Jina on Jun 9, 2008 5:55:25 GMT -5
Jina, your card looks good to me. Run it past Rider later ^_^ Okay, cool thanks Now... I feel like doing another one, so here comes the powered-up version }-) Nin Jina Air HP: 10 (*) Diluted Toxins - Roll a die. If the result is 6, Poison the opponent. (*)(A)(A)(A) Dream Dagger - 7 Damage, Sleep Special: Theif in the Night - If your opponent is asleep when this card attacks, you can attach on of their energies to this card before attacking. Nin Jina: Nutcase in disguiseHey, Rider said to be risky, and that's exactly what I am doing. I hope that one is okay too ^^
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Post by Killix on Jun 9, 2008 7:56:35 GMT -5
[glow=red,2,300]New Thing, no more Colorless as a card element. We're packing the booster sets by element, and in any case, elements are cooler. Be like the cool kids. Yeah. >.>; *kick'd* *cut* Also, Killix, that special power is worth a fair amount if it's going to be until the ally dies, is benched, or Killix dies. If you made it for one or two rounds, it would only be worth 2-3 points.[/glow] but the elements don't fit Killix. =( The only magic she can do is from spell stones, but they're expendable and not part of her. XD and who says you can't throw random colourless cards into a booster set? They do that with real cards. It'd make it more even, anyway. Aw. =( I was hoping that it'd be balanced due to Killix not having much in the ways of attacking power herself. I was going for a more defensive/strategic card, since I haven't seen many yet and wanted to be different. I should mention that it would only work on ONE ally at a time. XD So no switching Killix with every ally on your bench for the power boost. Killix (colourless) HP: 7 Special Power: Rally. When Killix is switched from active to benched, temporarily increase the attack power of the ally she switches places with by 2. Lasts 4 turns. (*) Thwack - 2 damage Is that better? C'mon, cut me some slack (so I can make my power up version XD) there are many creature (non-forumer) cards that go over the limit to 11 or 12. (*coughtheRidercardcough*) XD and this is more of a technicallity, too.
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Post by Rider on Jun 9, 2008 10:51:18 GMT -5
[glow=red,2,300]Killix - It wasn't a technicality, more of a . Sorry. (And thanks for calling me out on that. XDD Yes, the 10 points are more of a guideline but the number of 11 cards is beginning to outnumber th 9 cards, so...) So I guess I deserve the thwack? This new one looks good. XD And since Goosh is making the booster packs, and he said no colorless, I'm going to go with him on this. Unless a lot more colorless cards are made. Scar - Good point. ^_^; OK, I like his version of the Magic Spell attack better. Strife - max of 8 damage, sorry. Amnei - 10 points for your Common card, 18 or 23 for your Uncommon or Rare card. Yours looks good. Jina, yours both look good. <3 And yes, we very much need more creature cards. Thanks. Nature, do you like Scar's version of your card? 'cause that looks good. [/glow]
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Post by Omni on Jun 9, 2008 11:30:53 GMT -5
Hmm, I'll have to disagree with Rider there. Magic Spell's speciality is that it can take advantage of elemental weaknesses, potentially dealing 8 damage per turn, due to its element taking that of the discarded element. I should say that's grounds for a 'discard' should it be used as an attack. On the flipside it could be a 'discard' that deals normal damage which is kinda disadvantageous. Personally I'd phrase it as: (*)(*)(*) Magic Spell - either heal 4 to a benched ally or deal 4 damage. If used to deal damage discard an energy card and the attack is of the discarded card's element. Only a suggestion of course. However, I can definitely see Omni having the first multicolour deck to make use of her evolution. Definitely creative ^_^ The elemental advantages thing is what I was going for! Hmm… Maybe I'll bump her up to rare. Mage Omni Colorless HP: 12 (or however many points are left after everything else is considered) Special power: Energy Transfer - Once-per-turn, you may move one energy card between Omni and a benched ally, if so, end your turn (*) Slash - 2 damage (*)(*)(*) Magic Spell - either heal 4 to a benched ally or deal 4 damage. If used to deal damage discard an energy card and the attack is of the discarded card's element. I'm a little low on energy. May I take some of yours? How does that look? Oh, Omni . . . can I draw Mage Omni? Please? Go ahead. I'd just like to see it finished, before deciding whether to use it.
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Post by Rider on Jun 9, 2008 14:03:20 GMT -5
[glow=red,2,300]Omni, you have 3 points left if you want ti use them. (Because Omni is a powered-up version of a forumer, she gets 23 points)
Also, I didn't notice this before. Jina, you have enough points left to make your poison hit 100% of the time. [/glow]
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Post by Nova on Jun 9, 2008 14:07:50 GMT -5
I sure hope I do this right. ^_^
Nova Storms Fire 5 HP (F)(F) Annihilate: 3 Damage (*)Electrocute: 2 Damage Will you marry me?
How's that? *bites nails*
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Post by Dan on Jun 9, 2008 15:30:10 GMT -5
Okay, I wanted to try one. ^_^ Ginz's and mine work together, is that okay? =D
Dan Earth 5 HP (E) Fanboy Spaz Attack - 2 Damage (*)(*) Team Cleric - Heals 3 HP to one ally. Effect is doubled if Ginz is on Bench. OMGLOSTSMOKEMONSTERTHEOTHERS4815162342
=D Is that okay? I assumed that healing required the same amounts as damage did for energy, and I dunno if I even used the bench correctly there...not too sure about that. XD; And I think that flavor text is probably too long. >>;
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Post by Ginz ❤ on Jun 9, 2008 15:34:51 GMT -5
Ginz Light 5 HP (L) Overenthusiastic Glomp - 2 Damage (*)(*) Team Cleric - Heals 3 HP to one ally. Effect is doubled if Dan is on Bench. Less than three, she loves you. <3
And this is probably not the right place for this question, but may I ask why is this whole board hidden? I think this, as a forum-wide event, should be open for everyone to see. I know I became interested in Strife's NTWF game because I could see how it was progressing and that made it even more awesome. ^_^
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Post by Omni on Jun 9, 2008 16:11:57 GMT -5
And this is probably not the right place for this question, but may I ask why is this whole board hidden? I think this, as a forum-wide event, should be open for everyone to see. I know I became interested in Strife's NTWF game because I could see how it was progressing and that made it even more awesome. ^_^ I think it's because the game is still in early beta. It will be openly findable sometime, just not yet (either when it's more finished or when Rider does… whatever, I'm guessing). May I suggest that you and Dan add 'to one ally' after 'heals 3 HP'? Otherwise, it sounds like they can only heal themselves, which not only is confusing due to the fact that it says 'party healer' but seems rather silly because they only have 5 HP each, especially when you consider the doubled effect. @ Rider: Bump up the HP to 15 then.
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