Module 3: Roleplay Posting – part 1
Introduction:There’s no use having a wonderful roleplaying character if you’re not going to use him or her in a roleplay. And to use him or her in a roleplay effectively, there needs to be an understanding of the basic principles that underlie any roleplay. It doesn’t matter if you’re roleplaying on a forum, in a chatroom, or on a MUD; the principles still apply. A good roleplayer can take a poorly created character and still manage to pull off a wonderful roleplay, and likewise, a poor roleplayer can take an excellent character and manage to somehow ruin a roleplay. Which annoys everyone. Or me, at the very least.
To roleplay well is to roleplay effectively. To roleplay effectively is to accomplish several things. A good roleplayer first of all drives the roleplay forward. It’s very possible to spend 12 pages of roleplaying and accomplish nothing. It’s also possible to have a wonderful roleplay completed in less than 10 pages. It all depends on how good the roleplayers are. A good roleplayer also actively involves his or her character in the roleplay, and makes other roleplayers feel involved. There is nothing more frustrating than a roleplayer who only cares about his or her character. Not only does it make driving the roleplay forward much more difficult, it makes responding to him or her terribly hard. Finally, a good roleplayer knows how to keep the roleplay interesting. As long as there are good roleplayers, there is no need to worry about a roleplay dying. Assuming external factors like life don’t come into play.
Before going on, I’d like to dispel the notion that roleplaying is just like writing a story. There is a difference between a massively collaborated story, and a true roleplay. Stories are ultimately plot-centric, whereas roleplays are character-centric. There are different techniques and conventions when it comes to roleplaying, and I do hope to cover at least the more important ones throughout the rest of this course.
Having said that, there are similarities between story writing and roleplaying. I like to think of roleplaying as a subset or specialisation of writing. All good roleplayers make excellent writers, and all good writers have a solid potential to become great roleplayers. And it goes without saying that if you’re horrible at writing, you’ll make a terrible roleplayer. I’m sorry, but you will. Roleplaying is a craft that’s highly dependant on writing, and if you don’t get the basic writing skills down first, you just can’t roleplay. Think of it as trying to run before you can walk.
Now, on with the basics.
Basics:At the most fundamental level, a roleplay post does two things. One, it provides a response; and two, it provides material for the next roleplayer to respond to. Every roleplay post must have these two things. Without the former, you can’t really have a post, or at least, not one that is relevant to the roleplay; and the latter comes naturally if you’ve got the former down anyway. Even your first post is some sort of response to the setting your character is in.
Let’s look at both these different aspects separately first. Makes things easier.
Providing a response is essentially how your character responds to the environment and other characters. The environment refers to the setting your character is in, the general atmosphere of the moment, any impending event, and well, any other factors that aren’t under the control of any one character. Responding to other characters is responding to their actions, be it speech, provocation, or even picking up an apple from the floor; or maybe it’s just their mere presence in the scene.
I find it useful to go through the past few posts of a roleplay and mentally make a list of different things that I can respond to in that post before actually writing the post itself. This gives me a clear mental plan of what my post is going to address, and how I can use those points to push the roleplay further forward. Naturally, the better the previous posts are, the more I can get from them, and the better my post will be. This holds true for all roleplayers.
Once you know what you’re going to respond to, it’s just a matter of figuring out how your character responds to them. This depends mostly on your character’s personality. He or she might hate a particular character at first sight, or maybe fall in love. Maybe your character will engage in dialogue, maybe your character will turn around and walk away really fast. Whatever your response, please do make sure that your character has a reason for acting in that manner. If your character doesn’t like another, explain why. Maybe it’s a predisposed racial bias; maybe it’s their attitude. If your character responds to another character favourbly, give a reason. Maybe it’s out of loyalty, maybe it’s sarcasm, or maybe it’s out of affection. If you don’t give a reason, your actions will come across as superficial, they will have very little impact on the roleplay, and your character just won’t develop.
There are several ways to bring across your character’s response and reasons for said responses. It all depends on the situation, really. Your character might perform an action in response, like helping another character to carry items, or maybe he or she will do nothing. Even if your character does nothing, you still need to give a reason for not doing anything. One indispensable tool for getting responses and reasons across is your character’s thoughts. Exploring what your character thinks can bring across wonderfully how your character feels about a situation, another character or perhaps a setting. It also provides a rich environment for character development; because within thoughts your character can relate one event to another, reminisce or have a flashback about his or her past, provide a basis for or response to feelings and so much more.
Once you provide a response, you technically already have provided material for other roleplayers to work off. Your responses will probably be the main source of material, really, which is why they’re so important. Please do not cram all your responses into a one-paragraph post. For one, it probably means that you haven’t given a reason to those responses, which makes them weak; and for another, it makes it hard for another roleplayer to respond to you well because there’s just so little to work on.
In addition to good responses, the amount of detail in a post helps immensely in providing material for another roleplayer to work with. The more precise the description in your post, the easier it is to respond to. Now, I’m not talking about dumping bucketloads of description into your post. That’s silly, any writer will know not to do that. I’m saying that you shouldn’t be ambiguous with your description. If your character is a healer, and uses certain plants, it would be nice if you told us what plants they were. If your character sees a bird, tell us what kind of bird it is. This may seem unnecessary, but it really does help. After all, my character could have an allergy towards arrowroot. Or maybe my character has had a traumatic experience with sparrows. You can’t tell, really. So don’t skimp on details.
Now, let’s dissect a roleplay post to see if I got all that across nicely. Here’s one from one of my older roleplays:
Guercio chuckled to himself as he watched the adepts. They reminded him of his youth, so energetic and carefree. Already he could see the bonds of friendship, and perhaps love, forming between them. At least within this place they could still get along. He paused at the thought and sighed, the villagers were wrong, these adepts were still young, they should be given a chance to live a normal life, like all the other children out there.
A screech from above pulled Guercio back from the realm of thought. A messenger owl was arriving, slowly descending in a spiral towards his hut. He opened a small container, took out a piece of meat and placed it upon a wooden perch. The owl came in, settled itself on the perch and began to devour the meat. Guercio unhooked the message from the owl’s left foot and left the owl to its meal. He placed his staff against the wall of his hut and opened the container.
Guercio tilted the container, but instead of the roll of paper he was accustomed to receiving, several scraps of paper came fluttering out, some of them flying away. He grimaced; a torn letter was a bad omen, a very bad omen. Whether it was shredded on purpose or accidentally he didn’t know. He poured the scraps that he had caught back into the container; he’d have to reassemble it later, when the adepts weren’t around.
He stretched his shoulders a little and grabbed his staff. There was much to do. He looked out again, Raiden had entered Kia’s hut already, and Aaron apparently was about to be dragged into Gaea’s. At least their powers didn’t stop them from the joys of youth yet. Fubuki and Talia were alone as usual, their personalities reflecting their powers. Sometimes he wondered if the children were chosen because of their personality makeup or if the powers had changed their personalities. He shook his head a little and tapped his staff firmly on the floor of the hut several times, sending a signal to the adepts that the day’s classes would begin shortly.
He watched silently as a dragonfly buzzed past. He had a feeling this would be a long day indeed.
It sort of speaks for itself, doesn’t it? I probably could have crammed all my responses into one paragraph and left it at that, but it wouldn’t have been the same. Each action has a reason behind it, the feelings and thoughts of the character come across nicely, and it provides a lot for the other roleplayers to work with.
If I were to respond to that post, here is what I’d probably have noted as something to respond to:
- The screech of the owl
- The owl itself maybe.
- The tensing atmosphere of the setting
- The tapping of the staff
- Guercio’s presence
This is all alongside the other posts that the other roleplayers have and will make. What I’m trying to get at here is that it’s not hard to make a good post. And the better your post, the better the subsequent posts will hopefully be.
Now that we’ve gone through what a post should be, I’d like to spend some time on what a post shouldn’t be.
A post shouldn’t be irrelevant. Which means it should always have some effect on other characters, or at least your own. There is no use in a post that describes what is happening in the stables when no character can conceivably know of it, even your own. There is no use in a post that describes a war happening a world away, not unless your character is there. Yes, you can have reports of that war coming in, but how a particular person is gunned down really does nothing to any of the characters.
A post shouldn’t be irreverent. Please do not ignore another roleplayer’s post because it didn’t go the way you wanted it to. Please do not intentionally pass over a post. It’s not good for interaction. At the same time, respect another person’s character. Do not degrade that character, please? I like all my characters, and if you insult them, I won’t like you. I don’t mind you attacking the character’s personality, if your character has reason to do so. I do mind however if you start calling my character bad names, just because he or she is my character.
A post shouldn’t be inconsistent. If you said you’re wearing a red dress, keep wearing that dress. Don’t decide to change it to blue along the way. That goes for your character too. If your character is predisposed to evil, be evil. Don’t suddenly have a benevolent moment unless it’s plausible.
A post shouldn’t be ambiguous. Do not leave other roleplayers guessing. If they have to ask you to clarify your post, it means you’re doing something terribly wrong. Be direct and precise, we will love you all the more for that.
Courtesy:The quality of roleplaying is highly dependant on roleplaying courtesy because there are no hard and fast rules. Because it’s so important, I’m going to devote an entire section to it. There are several areas of courtesy, and I’ll go through them one at a time.
1. Godmoding
The sin of all roleplaying sins. It’s so bad,
Wikipedia has an entry on it. Godmoding invokes the wrath of the roleplaying gods and they will smite you down until you’re nothing but an empty shell of text. Do not under any circumstance commit this sin. If you do, you will be sent to OoC jail. You will not pass Go. You will not collect $200.
If the Wikipedia entry wasn’t clear enough, I’ll explain it for you. Godmoding comes in several forms. The most unforgivable of which is when you take control of another person’s character. This includes automatically hitting someone, automatically dodging a blow, forcing that character to respond in a certain way, being totally undetectable, mind reading and well, anything that doesn’t allow a character to respond.
Godmoding also encompasses extraordinary circumstances happening in favour of your character. I like the Wiki example best. Go read that.
Another form of Godmoding is deriving unexplained and impossible actions from ambiguity. Like drawing a sword when you had never stated that you had a sword on you. Or not being clear on what your character is doing on purpose, just so you can use it to your advantage for later. Examples include “Character goes into the room for a while and does something secretly before slipping back out again,”
The final form of Godmoding is having a ridiculously powerful character. Refer to Module 1 on how to not commit this sin.
2. Posting intervals
This refers to when you don’t wait your turn before posting. The amount of time you should wait varies from roleplay to roleplay, but there are some basic guidelines that should be followed. If the roleplay has five or less people, it’s normally custom to wait for everyone to post before posting again. In fact, most roleplays will instate a posting order, which is essentially a listing of who posts after whom.
In the case of a large roleplay, you should at the very least wait for everyone in your area post before posting again. If that’s not practical, at least let everyone in the immediate vicinity who will be affected by your actions post.
The reason for this is simple. For one, it’s terribly annoying to wake up and find that the roleplay just jumped three pages ahead without you. For another, if you find yourself posting more than twice a day, chances are your posts aren’t as good as they could be. It is much better to have one good post of a decent length, than half a dozen short ones. Also, having a lot of posts in one day means that inevitably there’ll be people misreading some posts, or missing them altogether; which is terrible for a roleplay.
Take your time with your posts. I spend an hour on average working on mine. There really isn’t any rush to get posts up anyway.
3. Hyperperception
The lesser sibling of Godmoding, hyperperception is the uncanny ability of characters to hear or see things they really shouldn’t be able to. If my character whispers something to another character, and we’re on the other side of the room, your character shouldn’t be able to hear what I’m saying. If he or she can, that’s hyperperception.
This little problem arises because roleplaying is very open. You will inevitably know things that your character shouldn’t. Just make sure that your character remains oblivious to it all, and you’ll avoid this sin.
4. Basic literacy
Please make your posts readable. This means correct formatting, grammar and spelling. It doesn’t take much to put your post through a word processor, and it makes a world of difference.
Post Length:The length that your posts should be is a really subjective area. Each roleplayer has his or her optimum length. Mine, for example, is a 500 minimum with a 700 average. Your own optimum length is determined by the roleplay you’re in, your writing skills and your roleplaying skills. Most roleplayers start out with a relatively short post length, and as they progress their posts get longer naturally. I will advise against using long posts for length’s sake, because that only makes your posts full of air and hard to read.
That however is no excuse for you to fire off short posts because of laziness. If you’re given plenty of material to work with, and you produce a short post, it’s slightly insulting. As a roleplayer, I invest a lot of time in my posts. Now, while I don’t expect you to do the same, it would be nice if you gave me something of decent quality back.
Also, short posts tend to give very little material to work with. Which leads to more short posts. And it goes on, ad infinitum.
For new roleplayers, I would say a decent goal would be to aim for a 250 word absolute minimum with a 350 average. It’s not that hard to do if you follow the pointers given above, and it goes a long way in making the roleplay more enjoyable for everyone. It ensures that your posts are useful, and that your character is given a good role. As you progress, you’ll find that your minimum and average will increase over time, and soon enough you’ll be writing posts of excellent quality.
Another point about post length is that you should be fairly consistent with it. Try not to do something like have a 600 word post followed by a 200 word post. For one, the sudden drop in post length is an indication of a terrible drop in post quality. Take that extra time and see what you can do with that 200 word post. Maybe there’s something you missed out on, maybe there’s a thought you can explore, maybe there’s an action that you can take that will pull the roleplay into a whole new direction.
Oh, and try not to worry about ruining the plot. Roleplays shouldn’t have too much of a set plot anyway. If you have to choose between your character acting abnormally and ruining the apparent plot, choose the latter. Restrictions in your actions will only lead to shorter posts anyway. After all, a roleplay is character-centric.
OoC:Out of Character chat refers to little notes or discussions that happen between roleplayers and not characters. Now, there’s acceptable OoC, and unacceptable OoC. Most OoC chatter is acceptable, and it’s all good fun, but there are some times when you should not use OoC notes.
The worst use of OoC talk is to explain your roleplay post or to point things out in it. If you ever, ever have to do this, it means your roleplay post is badly written. Rewrite your post and make it clearer on what you’re trying to do. Using OoC to explain your post is a lazy way out of things. So please don’t.
Another use of OoC that I don’t condone is using it to tell another roleplayer what to do with their character. No, you don’t have the right to tell someone act according to what you want them to do. I don’t care how long you spent planning it, just don’t. It defeats the purpose of a roleplay. If he or she doesn’t want to go along with your plan, deal with it. The only time this is acceptable is if he or she is committing a roleplay sin like godmoding, or posting too rapidly.
Apart from those two, basic courtesy applies. No flaming, spamming.. general stuff that you should know already.