|
Post by Cyborg on Jun 29, 2008 20:42:24 GMT -5
Actually I think those were the terms, I would ask Cyborg, but he was too busy kissing his "friend" Keng.
|
|
|
Post by Mr. Meepit's Puppet on Jun 30, 2008 3:06:06 GMT -5
Hey guys! Sorry for leaving this, I kind of forgot Anyway, can anyone give me a short explanation of what has happened to Zari's ship since page 100?
|
|
|
Post by PFA on Jun 30, 2008 10:44:28 GMT -5
Hey guys! Sorry for leaving this, I kind of forgot Anyway, can anyone give me a short explanation of what has happened to Zari's ship since page 100? Uhhh... kind of a lot. XD;;; It's hovering over the iceberg the Weewoo is in right now, I think...
|
|
|
Post by Omni on Jun 30, 2008 11:03:52 GMT -5
Hey guys! Sorry for leaving this, I kind of forgot Anyway, can anyone give me a short explanation of what has happened to Zari's ship since page 100? Uhhh... kind of a lot. XD;;; It's hovering over the iceberg the Weewoo is in right now, I think... And I think they may have taken you out of it while they were on the ground.
|
|
|
Post by Huntress on Jun 30, 2008 18:10:33 GMT -5
Cannon fire drowned out the last bit of PFA's sentence. The ninja thought nasty thoughts about how she was going to lose her hearing by the end of this war, but remained silent. Random fact I remembered when reading that: in WWI, when the trenches were under heavy cannonfire, men often went insane. Collectively and irreversibly. Shell shock, they called it. The man's mind would just shut off and he'd remain sorta capsuled in his head for the rest of his life. But that, of course, was some serious fire, we're talking two straight hours in a row here. *scratches head* 'fcourse, grandpa lived through heavy rocket-fire in the second War as well, and he just compared it to sitting in a big car engine, loud roaring all around the battlefield. Dust didn't have time to fall down before the new hit came. Problem is, those rocketlaunchers don't have aim to speak of, so when the fire ceased, the only damage was a broken kettle and a crack in the chef's helmet x3 Lasted for twenty-something minutes, if memory serves (and still went down in history, heheh). In other words, could go better, could go worse than losing one's hearing xD EDIT: And as for terms of alliance... am I the only one who finds it horribly ironic that the mercenaries are practically singlehandedly battling their, um, any possible future employers? x'D This might go sour in GW3.
|
|
|
Post by PFA on Jun 30, 2008 20:30:09 GMT -5
Hmm, interesting little history lesson there. XDDDD But PFA can't go insane, because this is the NTWF and we're all already insane. *stab'd* Yeah, I'm kidding. >_> Even so, I doubt she'll go insane. It probably won't even go on for that long, anyway. EDIT: And as for terms of alliance... am I the only one who finds it horribly ironic that the mercenaries are practically singlehandedly battling their, um, any possible future employers? x'D This might go sour in GW3. XD; ...Hey, it'll make for an interesting GW3, that's for sure. Pirates/Ninjas/Mages/Spacefleet: We're not hiring you! You tried to kill us last Guilds' War around! DDD< Mercenaries: *are broke* ...Dangit.
|
|
|
Post by Fraze on Jun 30, 2008 20:33:53 GMT -5
From what I understand, that is exactly how you should NEVER deal with an arrow wound. If the arrow has pierced a blood vessel, the tip will work to close the wound. Removing the arrow will unblock the blood vessel, causing it to bleed much more profusely. (Same thing for a bullet wound.) Also, many arrows are barbed, so they may cause even more damage going out than coming in. Either break the shaft off where it enters the body so you can remove it later when it's safer, or--if it goes all the way through the body--push it out the same direction that it entered.
|
|
|
Post by PFA on Jun 30, 2008 21:08:55 GMT -5
From what I understand, that is exactly how you should NEVER deal with an arrow wound. If the arrow has pierced a blood vessel, the tip will work to close the wound. Removing the arrow will unblock the blood vessel, causing it to bleed much more profusely. (Same thing for a bullet wound.) Also, many arrows are barbed, so they may cause even more damage going out than coming in. Either break the shaft off where it enters the body so you can remove it later when it's safer, or--if it goes all the way through the body--push it out the same direction that it entered. XD;; ...Hey, in-character!PFA's no doctor, even though she happens to have magic healing powerz of shiny. She doesn't know that. (And the aforementioned healing powerz should be able to close it up, I'd hope...) But, um, if you think poor Bluisa would die if I don't change it, then I will. >_>;
|
|
|
Post by Shadaras on Jun 30, 2008 21:41:07 GMT -5
EDIT: And as for terms of alliance... am I the only one who finds it horribly ironic that the mercenaries are practically singlehandedly battling their, um, any possible future employers? x'D This might go sour in GW3. XD; ...Hey, it'll make for an interesting GW3, that's for sure. Pirates/Ninjas/Mages/Spacefleet: We're not hiring you! You tried to kill us last Guilds' War around! DDD< Mercenaries: *are broke* ...Dangit. ..honestly. Have the Mercs ever been anything but broke? xD ..I'll go back to lurking, now.
|
|
|
Post by Mr. Meepit's Puppet on Jun 30, 2008 22:22:43 GMT -5
And I think they may have taken you out of it while they were on the ground. --- Ah, cool! Hehe, he'll be back with a bang
|
|
|
Post by Fraze on Jun 30, 2008 22:43:36 GMT -5
From what I understand, that is exactly how you should NEVER deal with an arrow wound. If the arrow has pierced a blood vessel, the tip will work to close the wound. Removing the arrow will unblock the blood vessel, causing it to bleed much more profusely. (Same thing for a bullet wound.) Also, many arrows are barbed, so they may cause even more damage going out than coming in. Either break the shaft off where it enters the body so you can remove it later when it's safer, or--if it goes all the way through the body--push it out the same direction that it entered. XD;; ...Hey, in-character!PFA's no doctor, even though she happens to have magic healing powerz of shiny. She doesn't know that. (And the aforementioned healing powerz should be able to close it up, I'd hope...) But, um, if you think poor Bluisa would die if I don't change it, then I will. >_>; Yeah, I know said powerz will be enough. But for future reference in this and other RPs (and who knows, maybe IRL as well? *shifty eyes*), I thought I'd mention it.
|
|
|
Post by Mr. Meepit's Puppet on Jul 1, 2008 9:14:49 GMT -5
Maybe we can input some sort of megalomaniac super baddy into GW3. He could be played by one of the members of the NTWF who doesn't already participate, and could manipulate the Guilds into attacking eachother, ie. hiring the Mercenaries into taking the others out.
|
|
|
Post by Huntress on Jul 1, 2008 13:02:50 GMT -5
XD; ...Hey, it'll make for an interesting GW3, that's for sure. Pirates/Ninjas/Mages/Spacefleet: We're not hiring you! You tried to kill us last Guilds' War around! DDD< Mercenaries: *are broke* ...Dangit. ..honestly. Have the Mercs ever been anything but broke? xD ..I'll go back to lurking, now. No wonder if they concentrate less on getting hired and more on shooting anyone who might possibly hire them >> As for a megalomaniac super baddy... that's exactly what we've been doing for the last two GWs and it only really works so-and-so. It's insanely hard to start these wars. I think we try too hard to look for reasons, in fact. Next time we should just start with battles and try to find reasons for why it started as the RP progresses.
|
|
|
Post by Fraze on Jul 2, 2008 0:16:51 GMT -5
..honestly. Have the Mercs ever been anything but broke? xD ..I'll go back to lurking, now. No wonder if they concentrate less on getting hired and more on shooting anyone who might possibly hire them >> As for a megalomaniac super baddy... that's exactly what we've been doing for the last two GWs and it only really works so-and-so. It's insanely hard to start these wars. I think we try too hard to look for reasons, in fact. Next time we should just start with battles and try to find reasons for why it started as the RP progresses. *Nodnod* In medias res would definitely be best. It worked for Homer, it can work for us.
|
|
|
Post by Mr. Meepit's Puppet on Jul 2, 2008 1:12:18 GMT -5
I love the idea, Huntress!
On a side note, how did Guild Wars I end?
|
|