Post by Ikkin on Dec 27, 2005 15:47:50 GMT -5
I'm back! I see my Jeran smilies have caught on, hm? jXD
A new mission: Knightly Profiles!
This mission is to create a knightly persona, in RPG style, so we'll all know what we can expect from everyone else. It's not required, but it might be fun! I'll include my own, so that you can see what to do.
Also, if anyone without knight art wants some, feel free to post and ask.
Here's my profile:
Ikkin the Blue Knight Reference sheet:
Physical Appearance: Fairly normal body shape, long golden brown hair (changes colors depending on lighting, with lots of different highlights; reaches start of tail), hazel eyes with cat-like pupils, fox ears and tail (same color as hair, though ears are tipped with black, and the tail tip is lighter), long nails that can be used like claws if necessary
Normal outfit: Dark blue tunic over lighter blue chain mail (made from the scales of a water dragon, and therefore imbued with healing properties), light blue belt the color of the chain mail, navy-colored pants with protective padding
Weapon: Specially-made sword that looks kind of like Lord Kass's Naralus, except with a thinner blade (think katana) that is a crystalline blue (maybe even semi-transparant, if I can draw it). It is well suited for channeling spirit power through, so it can help focus my wind powers.
Other accessories: Sheath for the sword, several vials containing different gases for use in battle (not seen in character pictures... they're magic)
Powers: Adept in the use of both the sword and the wind; can do some basic fire manipulation, but not too much. Main powers are below:
Wind shield: Creates either a vaccuum or a shield of highly pressurized air around the target (usually either self or ally) to block attacks; the vaccuum is mainly to block fire.
Wind illusion: More of a kitsune power than a wind power, though still based in wind. Manipulates the target (usually an opponent) into seeing something that isn't actually there. It can be useful as a distraction, but it cannot be held over highly extended periods of time. If startled, the illusion will likely break.
Wind storm: Uses the air to attack the target (almost always an enemy); it can range from simply blowing gusts of wind at target to blasting the target with small highly pressured air darts that can severely damage the target. It can also be used in conjunction with the gases carried to have certain effects- some are sleeping, poison, and illusions; the gases should never effect an ally.
Levitation/flying: Used to move around in the air; can be used either on self or on a target. The target may be given the power to move as they wish (to help out an ally), but the power can be withheld at will (for use on an enemy).
Wind sword: Uses the power of the wind to make sword strokes faster, nullifying air resistance on own sword and adding it to the resistance on the opponent's blade. The sword can be used as the source for other powers, as well, and can be used to focus them to make them stronger.
Fox fire: Simple fire manipulation; can create a fireball in hand to use to light up dark places, or to throw at an enemy (not really powerful, though). Might help in camp, if a campfire is needed.
Fire sword: Can surround the sword with fire to make it more damaging; cannot be used in conjunction with the wind sword techniques.
Phoenix summon (can be changed if it's too powerful): A very, very cheap move, and the strongest fire magic known. Called if knocked out; a phoenix comes, blasts the enemy with fire, and heals anyone who has fallen. Can only be used once per mission, but will hopefully never need to be called at all. If anyone is knocked out, it will be used at the very end of the mission.
Weaknesses: Being wind-based, is weak against lightning-based attacks; mostly powerless in a void. Loss of concentration can cause any powers being held to break.
Other: Is willing to make avatars for knights who want them, can be mischevious, is co-leader of the Meridell!Knights as the Blue Knight, writes missions in blue.
A new mission: Knightly Profiles!
This mission is to create a knightly persona, in RPG style, so we'll all know what we can expect from everyone else. It's not required, but it might be fun! I'll include my own, so that you can see what to do.
Also, if anyone without knight art wants some, feel free to post and ask.
Here's my profile:
Ikkin the Blue Knight Reference sheet:
Physical Appearance: Fairly normal body shape, long golden brown hair (changes colors depending on lighting, with lots of different highlights; reaches start of tail), hazel eyes with cat-like pupils, fox ears and tail (same color as hair, though ears are tipped with black, and the tail tip is lighter), long nails that can be used like claws if necessary
Normal outfit: Dark blue tunic over lighter blue chain mail (made from the scales of a water dragon, and therefore imbued with healing properties), light blue belt the color of the chain mail, navy-colored pants with protective padding
Weapon: Specially-made sword that looks kind of like Lord Kass's Naralus, except with a thinner blade (think katana) that is a crystalline blue (maybe even semi-transparant, if I can draw it). It is well suited for channeling spirit power through, so it can help focus my wind powers.
Other accessories: Sheath for the sword, several vials containing different gases for use in battle (not seen in character pictures... they're magic)
Powers: Adept in the use of both the sword and the wind; can do some basic fire manipulation, but not too much. Main powers are below:
Wind shield: Creates either a vaccuum or a shield of highly pressurized air around the target (usually either self or ally) to block attacks; the vaccuum is mainly to block fire.
Wind illusion: More of a kitsune power than a wind power, though still based in wind. Manipulates the target (usually an opponent) into seeing something that isn't actually there. It can be useful as a distraction, but it cannot be held over highly extended periods of time. If startled, the illusion will likely break.
Wind storm: Uses the air to attack the target (almost always an enemy); it can range from simply blowing gusts of wind at target to blasting the target with small highly pressured air darts that can severely damage the target. It can also be used in conjunction with the gases carried to have certain effects- some are sleeping, poison, and illusions; the gases should never effect an ally.
Levitation/flying: Used to move around in the air; can be used either on self or on a target. The target may be given the power to move as they wish (to help out an ally), but the power can be withheld at will (for use on an enemy).
Wind sword: Uses the power of the wind to make sword strokes faster, nullifying air resistance on own sword and adding it to the resistance on the opponent's blade. The sword can be used as the source for other powers, as well, and can be used to focus them to make them stronger.
Fox fire: Simple fire manipulation; can create a fireball in hand to use to light up dark places, or to throw at an enemy (not really powerful, though). Might help in camp, if a campfire is needed.
Fire sword: Can surround the sword with fire to make it more damaging; cannot be used in conjunction with the wind sword techniques.
Phoenix summon (can be changed if it's too powerful): A very, very cheap move, and the strongest fire magic known. Called if knocked out; a phoenix comes, blasts the enemy with fire, and heals anyone who has fallen. Can only be used once per mission, but will hopefully never need to be called at all. If anyone is knocked out, it will be used at the very end of the mission.
Weaknesses: Being wind-based, is weak against lightning-based attacks; mostly powerless in a void. Loss of concentration can cause any powers being held to break.
Other: Is willing to make avatars for knights who want them, can be mischevious, is co-leader of the Meridell!Knights as the Blue Knight, writes missions in blue.