Post by Allison on Jan 8, 2016 22:38:10 GMT -5
Okay. Fair warning: I have not edited this myself AT ALL yet. Not even for typos. I know that's a bad way to operate, but I'm afraid if I don't put this out somewhere now, I'll either forget and run out of time, chicken out, or both. lol I'm hyper critical of my own work, and I'm not sure if this works at all. But at least it's long enough this time, unlike my first attempt at posting an NT article here.
Anyway, I'm afraid I'm just repeating the same thing over and over, just in different words, and that it's rather dry and boring. I will not be offended if you tell me it needs some work and to save it for another time.
Also, I have no title. Because I'm terrible at coming up with titles for my own stories. So title suggestions, if you think it's worthy of submission, are great too.
Anyway, I'm afraid I'm just repeating the same thing over and over, just in different words, and that it's rather dry and boring. I will not be offended if you tell me it needs some work and to save it for another time.
Also, I have no title. Because I'm terrible at coming up with titles for my own stories. So title suggestions, if you think it's worthy of submission, are great too.
Have you ever wondered what exactly it is that powers the wheels of Neopia? For example, where does the Wheel of Excitement get all the money? How do the wheels get the power to inflict illnesses? And most important of all, what is it that keeps the Wheel of Monotony spinning for so long? That can't be natural. Now there are the obvious answers. For example, the wheels must get their money from all the money people pay to spin them. But perhaps they don't actually get enough money from the wheels. Maybe the angry tax beast charges so much in taxes that there's hardly anything left. Perhaps the wheel owners are like the tax collectors of old, taking much more than they should for themselves. Maybe there's just a bit more behind these wheels than we think.
<b>Wheel of Excitement</b>
Now seeing as the Wheel of Excitement is located in Faerieland, I think it's fairly obvious how it gets most of its power. Clearly it runs on Faerie magic. But what about the less desirable spots on the Wheel of Excitement, like the power to inflict disease? It is merely a plot to round up customers for the Healing Springs? Or is there something more sinister going on here? Is it possible that wraiths are penetrating the faerie's magic? Is it the same power that brought Faerieland down from the clouds so many years ago?
I tried to speak for Fyora about such matters, but she had high and noble things, such as diplomacy on her mind. I suppose the most likely explanation is the simplest though: dark faeries. They never have had Neopia's bests interests in mind, and it would be just like them to lurk behind something that seems so innocuous as the Wheel of Excitement. So perhaps, the next time you spin the Wheel of Excitement, if you ask Queen Fyora to bless your spin, maybe, just maybe, you'll stay way from the spots controlled by the dark faeries.
<b>Wheel of Knowledge</b>
The power of this wheel again seems somewhat obvious by its name. It's called "The Wheel of Knowledge" after all, and you know what they say: knowledge is power! But while knowledge may give us answers to how to cure diseases and it may give us ideas for great inventions that will make money, knowledge, in and of itself, does not create wealth. So where does all that money come from? Now as mentioned before, the obvious answer is that it comes from the fee it costs to spin it. But that's probably just enough to maintain it. I mean, think of how many Neopets spin that wheel every day. Why, the maintenance costs alone must be astronomical. I suggest there might be another answer. Perhaps it comes from the activities fee included in tuition to Brightvale University? Now clearly, Brightvale has teamed up with Faerieland for this wheel, as the Marina lends her healing powers to the wheel. This wheel can also give you a book. These must be donated promotional books from Brightvale Press. You can't buy better publicity than that.
<b>Wheel of Extravagance</b>
Now this one is fairly straight forward. Seeing as there is only one spot that will likely give you more than you paid to spin it, this one is all about profits. Avatars aside, the only mystery surrounding this wheel is why do we fall victim to such an obvious scheme?
<b>Wheel of Misfortune</b>
Now first of all, the obvious question is why would anyone spin a wheel called the "Wheel of Misfortune?" I mean, there's really only one possibly outcome... misfortune. Why would someone pay for that? Okay. So there's a slight possibility you'll actually win more than you paid to spin it, but really, what do you think your chances are? Not so great. Now as to how this wheel can inflict diseases, I think the answer to that must be fairly obvious also. They never clean that thing. It must be crawling with bacteria. In fact, I'm surprised <i>everyone</i> who spins the wheel doesn't get some sort of disease as a parting gift, in addition to whatever the wheel takes from you.
<b>Wheel of Mediocrity</b>
Once again, the name gives you a pretty good clue about this wheel. This wheel is pretty… well… mediocre. A few good spots, and few bad spots and a few spots that do essentially nothing. How mediocre. Honestly, I'm not sure there's a whole lot I can say about this wheel without repeating what I've said about other wheels. Which makes this entire paragraph pretty… yep. You guessed it. Mediocre. But at least the word "mediocre" is fun to say. Mediocre! Mediocre! Mediocre! Hey, I just thought of something… Mediocre, meteorite… they sound similar. One of the spaces is fire balls raining down from space. Clearly meteorites. It's a natural connection.
<b>Wheel of Monotony</b>
"Wheel of Monotony, turn, turn, turn. Tell us the lesson that we should learn." "Moral number six! If you have enough time to spin this wheel, you have too much time on your hands." Actually, the saying should be "Wheel of Monotony turn, turn, turn, turn, turn, turn, tur… Sorry. I got carried away just a bit there. Back to the world of Neopia.
Now the main question behind this wheel is not so much behind what the wheel gives or takes away, as we have examined this with the other wheels. The real question is how does it spin for such a long time? Now I honestly thought I was going to get through this entire article without mentioning the usual culprits of all Neopian conspiracies… Meepits. But I think the Meepits may actually be behind this one. But not because they are such sinister beings. No, I think that maybe they have been forced into this against their will. What if the Wheel of Monotony is powered by one or more Meepits running on a giant Meepit wheel? Maybe the only reason it stops turning is because the poor Meepit has collapsed from sheer exhaustion. In fact, maybe this is the reason why Meepits are out to get Neopia in the first place. Forced labor has a way of doing that to you. Now I'm sure the Petpet Protection League is investigating this, if this is the case.
Now I do have one more proposal that does not involve Meepits. What if the Wheel of Monotony is stuck in some weird break in the space time continuum? The Wheel of Monotony does reside in Tyrannia, which is a prehistoric land. So perhaps the wheel isn't spinning for a long time after all. Perhaps, when you spin the wheel, it is in face a prehistoric time, and as its spinning it is merely trying to catch up to modern times. Making up a few million (billion?) years in a few hours? That, my fellow Neopians, is actually quite incredible.
And now, let's look to the future of wheels in Neopia. Perhaps a new wheel will show up one day. Kreludor doesn't have a wheel yet. Now that would be quite fascinating. How would a wheel respond in near zero gravity? It might spin forever, making the Wheel of Monotony seem quite fast indeed. Perhaps you would need to have a button to spin it and to stop it as well. Oh, the conspiracies that could lie behind that one. What if I hold down the "stop" button? Does the prize depend on how long you let is spin? If I stop it after exactly 3.141592 seconds, do I win a piece of pie?
Clearly there is much more behind these wheels than meets the eye. And I'm afraid all I've really done is raise more questions than answers. We may never know the true answers behind the wheels, but I've hope you've enjoyed my mindless theories. Perhaps you can come up with some on your own. I've love to hear them.
<b>Wheel of Excitement</b>
Now seeing as the Wheel of Excitement is located in Faerieland, I think it's fairly obvious how it gets most of its power. Clearly it runs on Faerie magic. But what about the less desirable spots on the Wheel of Excitement, like the power to inflict disease? It is merely a plot to round up customers for the Healing Springs? Or is there something more sinister going on here? Is it possible that wraiths are penetrating the faerie's magic? Is it the same power that brought Faerieland down from the clouds so many years ago?
I tried to speak for Fyora about such matters, but she had high and noble things, such as diplomacy on her mind. I suppose the most likely explanation is the simplest though: dark faeries. They never have had Neopia's bests interests in mind, and it would be just like them to lurk behind something that seems so innocuous as the Wheel of Excitement. So perhaps, the next time you spin the Wheel of Excitement, if you ask Queen Fyora to bless your spin, maybe, just maybe, you'll stay way from the spots controlled by the dark faeries.
<b>Wheel of Knowledge</b>
The power of this wheel again seems somewhat obvious by its name. It's called "The Wheel of Knowledge" after all, and you know what they say: knowledge is power! But while knowledge may give us answers to how to cure diseases and it may give us ideas for great inventions that will make money, knowledge, in and of itself, does not create wealth. So where does all that money come from? Now as mentioned before, the obvious answer is that it comes from the fee it costs to spin it. But that's probably just enough to maintain it. I mean, think of how many Neopets spin that wheel every day. Why, the maintenance costs alone must be astronomical. I suggest there might be another answer. Perhaps it comes from the activities fee included in tuition to Brightvale University? Now clearly, Brightvale has teamed up with Faerieland for this wheel, as the Marina lends her healing powers to the wheel. This wheel can also give you a book. These must be donated promotional books from Brightvale Press. You can't buy better publicity than that.
<b>Wheel of Extravagance</b>
Now this one is fairly straight forward. Seeing as there is only one spot that will likely give you more than you paid to spin it, this one is all about profits. Avatars aside, the only mystery surrounding this wheel is why do we fall victim to such an obvious scheme?
<b>Wheel of Misfortune</b>
Now first of all, the obvious question is why would anyone spin a wheel called the "Wheel of Misfortune?" I mean, there's really only one possibly outcome... misfortune. Why would someone pay for that? Okay. So there's a slight possibility you'll actually win more than you paid to spin it, but really, what do you think your chances are? Not so great. Now as to how this wheel can inflict diseases, I think the answer to that must be fairly obvious also. They never clean that thing. It must be crawling with bacteria. In fact, I'm surprised <i>everyone</i> who spins the wheel doesn't get some sort of disease as a parting gift, in addition to whatever the wheel takes from you.
<b>Wheel of Mediocrity</b>
Once again, the name gives you a pretty good clue about this wheel. This wheel is pretty… well… mediocre. A few good spots, and few bad spots and a few spots that do essentially nothing. How mediocre. Honestly, I'm not sure there's a whole lot I can say about this wheel without repeating what I've said about other wheels. Which makes this entire paragraph pretty… yep. You guessed it. Mediocre. But at least the word "mediocre" is fun to say. Mediocre! Mediocre! Mediocre! Hey, I just thought of something… Mediocre, meteorite… they sound similar. One of the spaces is fire balls raining down from space. Clearly meteorites. It's a natural connection.
<b>Wheel of Monotony</b>
"Wheel of Monotony, turn, turn, turn. Tell us the lesson that we should learn." "Moral number six! If you have enough time to spin this wheel, you have too much time on your hands." Actually, the saying should be "Wheel of Monotony turn, turn, turn, turn, turn, turn, tur… Sorry. I got carried away just a bit there. Back to the world of Neopia.
Now the main question behind this wheel is not so much behind what the wheel gives or takes away, as we have examined this with the other wheels. The real question is how does it spin for such a long time? Now I honestly thought I was going to get through this entire article without mentioning the usual culprits of all Neopian conspiracies… Meepits. But I think the Meepits may actually be behind this one. But not because they are such sinister beings. No, I think that maybe they have been forced into this against their will. What if the Wheel of Monotony is powered by one or more Meepits running on a giant Meepit wheel? Maybe the only reason it stops turning is because the poor Meepit has collapsed from sheer exhaustion. In fact, maybe this is the reason why Meepits are out to get Neopia in the first place. Forced labor has a way of doing that to you. Now I'm sure the Petpet Protection League is investigating this, if this is the case.
Now I do have one more proposal that does not involve Meepits. What if the Wheel of Monotony is stuck in some weird break in the space time continuum? The Wheel of Monotony does reside in Tyrannia, which is a prehistoric land. So perhaps the wheel isn't spinning for a long time after all. Perhaps, when you spin the wheel, it is in face a prehistoric time, and as its spinning it is merely trying to catch up to modern times. Making up a few million (billion?) years in a few hours? That, my fellow Neopians, is actually quite incredible.
And now, let's look to the future of wheels in Neopia. Perhaps a new wheel will show up one day. Kreludor doesn't have a wheel yet. Now that would be quite fascinating. How would a wheel respond in near zero gravity? It might spin forever, making the Wheel of Monotony seem quite fast indeed. Perhaps you would need to have a button to spin it and to stop it as well. Oh, the conspiracies that could lie behind that one. What if I hold down the "stop" button? Does the prize depend on how long you let is spin? If I stop it after exactly 3.141592 seconds, do I win a piece of pie?
Clearly there is much more behind these wheels than meets the eye. And I'm afraid all I've really done is raise more questions than answers. We may never know the true answers behind the wheels, but I've hope you've enjoyed my mindless theories. Perhaps you can come up with some on your own. I've love to hear them.