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Post by Grey on Jan 12, 2011 1:22:10 GMT -5
It was small and was quickly buried beneath a new page. Hies! ^_^ xD I saw when I saw it. Good evening to thee! How are thou? I'm all right. Not especially bad, not especially great, just somewhere in the middle. And you, Amnei?
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Post by Amneiger on Jan 12, 2011 1:25:38 GMT -5
xD I saw when I saw it. Good evening to thee! How are thou? I'm all right. Not especially bad, not especially great, just somewhere in the middle. And you, Amnei? I stayed up too long last night. =D I'm kind of used to this by now, so it hasn't terribly affected me. I think. >> Set up some computer monitors at the work/notwork thing, which apparently impressed my supervisor. << Oh, and I'm logged onto Skype and apparently there's some sort of error involved in that conversation we had on the 1st. >> Apparently I said good night right when you logged off and Skype says that the good night is still in the process of being sent. <<
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Post by Gelquie on Jan 12, 2011 1:26:50 GMT -5
When you're a kid, you pay less attention to the dialogue in general. XD And hey, I enjoyed plots, too. My favorite Spyro character was Bianca I think her name was, and that was because she had a cool plot. Unskippable cutscenes are the worst. I'm definitely remembering to make my cutscenes skippable in my games. I suppose. XD But yeah, I wouldn't enjoy something nearly as much if it didn't have a plot. Though I concede that it depends on the game. (One game I played, it was really hard to understand the plot at all, but the exploration more than made up for it.) Unskippable cutscenes wouldn't nearly be so bad if they were just super-short... But yeah, I hate them. I'm definitely with you on that. The only problem is when the cut-scene has plot-critical information. Though if I were programming the game, I'd have a way for the information to be provided elsewhere outside the cinematic, like if it was a journal entry or something. The Guild Wars MMO always has differing NPC dialogue with the same idea if you choose to skip their cinematics. (Of course, you get to see it regardless of whether you skip the cinematic or not, which causes some weird dialogue trains. XD; *Recalls one time, where an NPC tells you the name of the bad guy, and then later on in the middle of a battle, they have a sudden realization of who the bad guy is.*)
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Post by Grey on Jan 12, 2011 1:42:27 GMT -5
I'm all right. Not especially bad, not especially great, just somewhere in the middle. And you, Amnei? I stayed up too long last night. =D I'm kind of used to this by now, so it hasn't terribly affected me. I think. >> Set up some computer monitors at the work/notwork thing, which apparently impressed my supervisor. << Oh, and I'm logged onto Skype and apparently there's some sort of error involved in that conversation we had on the 1st. >> Apparently I said good night right when you logged off and Skype says that the good night is still in the process of being sent. << Yay...twisted sleep schedules? >.> But I know what you mean... And the computer bit is pretty neat! Wow. That's rather glitchy indeed. Ah, Skype...
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Post by PFA on Jan 12, 2011 1:43:16 GMT -5
When you're a kid, you pay less attention to the dialogue in general. XD And hey, I enjoyed plots, too. My favorite Spyro character was Bianca I think her name was, and that was because she had a cool plot. Unskippable cutscenes are the worst. I'm definitely remembering to make my cutscenes skippable in my games. I suppose. XD But yeah, I wouldn't enjoy something nearly as much if it didn't have a plot. Though I concede that it depends on the game. (One game I played, it was really hard to understand the plot at all, but the exploration more than made up for it.) Unskippable cutscenes wouldn't nearly be so bad if they were just super-short... But yeah, I hate them. I'm definitely with you on that. The only problem is when the cut-scene has plot-critical information. Though if I were programming the game, I'd have a way for the information to be provided elsewhere outside the cinematic, like if it was a journal entry or something. The Guild Wars MMO always has differing NPC dialogue with the same idea if you choose to skip their cinematics. (Of course, you get to see it regardless of whether you skip the cinematic or not, which causes some weird dialogue trains. XD; *Recalls one time, where an NPC tells you the name of the bad guy, and then later on in the middle of a battle, they have a sudden realization of who the bad guy is.*) Yeah, that would be... every one of my cutscenes ever. XD; *only uses cutscenes for important plot stuff* I think the required info would be repeated enough afterward that you wouldn't miss it altogether, so at worst, players skipping cutscenes on their first playthroughs would have "wait when did that happen" moments. Ooh, that's a neat idea.
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Post by Amneiger on Jan 12, 2011 1:47:11 GMT -5
I stayed up too long last night. =D I'm kind of used to this by now, so it hasn't terribly affected me. I think. >> Set up some computer monitors at the work/notwork thing, which apparently impressed my supervisor. << Oh, and I'm logged onto Skype and apparently there's some sort of error involved in that conversation we had on the 1st. >> Apparently I said good night right when you logged off and Skype says that the good night is still in the process of being sent. << Yay...twisted sleep schedules? >.> But I know what you mean... And the computer bit is pretty neat! Wow. That's rather glitchy indeed. Ah, Skype... Have I told you that I don't drink coffee yet? xD I take pride in getting up with my own willpower and an alarm clock that I press the snooze on multiple times. And thanks for saying it's neat. ^_^ I'm not sure how to make it go away. xD I press the conversation tab and see those little rotating circles there. Mocking me. =D ...Which reminds me. When was the last time I glomped you? >>
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Post by Grey on Jan 12, 2011 1:54:58 GMT -5
Yay...twisted sleep schedules? >.> But I know what you mean... And the computer bit is pretty neat! Wow. That's rather glitchy indeed. Ah, Skype... Have I told you that I don't drink coffee yet? xD I take pride in getting up with my own willpower and an alarm clock that I press the snooze on multiple times. And thanks for saying it's neat. ^_^ I'm not sure how to make it go away. xD I press the conversation tab and see those little rotating circles there. Mocking me. =D ...Which reminds me. When was the last time I glomped you? >> I don't think you have. I don't drink coffee either. Too yucky. But I do have an alarm clock that I poke at multiple times in the morning... *high five ;D * Yay will power and alarm clocks! You make it go away by quitting Skype and then logging back in, probably. I don't know, computers aren't my area of expertise. Either that, or you play Carly Simon and James Taylor at it until it cowers in a corner. (Y'know... "Mockingbird".) I don't know when that would've been.
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Post by Gelquie on Jan 12, 2011 1:57:13 GMT -5
I suppose. XD But yeah, I wouldn't enjoy something nearly as much if it didn't have a plot. Though I concede that it depends on the game. (One game I played, it was really hard to understand the plot at all, but the exploration more than made up for it.) Unskippable cutscenes wouldn't nearly be so bad if they were just super-short... But yeah, I hate them. I'm definitely with you on that. The only problem is when the cut-scene has plot-critical information. Though if I were programming the game, I'd have a way for the information to be provided elsewhere outside the cinematic, like if it was a journal entry or something. The Guild Wars MMO always has differing NPC dialogue with the same idea if you choose to skip their cinematics. (Of course, you get to see it regardless of whether you skip the cinematic or not, which causes some weird dialogue trains. XD; *Recalls one time, where an NPC tells you the name of the bad guy, and then later on in the middle of a battle, they have a sudden realization of who the bad guy is.*) Yeah, that would be... every one of my cutscenes ever. XD; *only uses cutscenes for important plot stuff* I think the required info would be repeated enough afterward that you wouldn't miss it altogether, so at worst, players skipping cutscenes on their first playthroughs would have "wait when did that happen" moments. Ooh, that's a neat idea. Well, I wouldn't get too repetitive. I wouldn't want to annoy the players who do watch the cutscenes. XD; But a few repetitions here and there would probably be good, since it may remind players altogether of something they may have forgotten. *Occasionally has those moments in the Layton games; the journal entries are pretty good, but I'm always one for specifics.*
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Post by Amneiger on Jan 12, 2011 1:58:47 GMT -5
Have I told you that I don't drink coffee yet? xD I take pride in getting up with my own willpower and an alarm clock that I press the snooze on multiple times. And thanks for saying it's neat. ^_^ I'm not sure how to make it go away. xD I press the conversation tab and see those little rotating circles there. Mocking me. =D ...Which reminds me. When was the last time I glomped you? >> I don't think you have. I don't drink coffee either. Too yucky. But I do have an alarm clock that I poke at multiple times in the morning... *high five ;D * Yay will power and alarm clocks! You make it go away by quitting Skype and then logging back in, probably. I don't know, computers aren't my area of expertise. Either that, or you play Carly Simon and James Taylor at it until it cowers in a corner. (Y'know... "Mockingbird".) I don't know when that would've been. *high fives back* And we save money on coffee and the money goes to new alarm clocks once we press the buttons on the ones we have a little too enthusiastically, even though enthusiasm should be difficult to work up at that stage of wakefulness. I have logged out and logged back in. Still there. xD And I don't know who those two are. *is hopeless at music knowledge * Hmm...well, let's make it right now. =D *glomphugs*
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Post by PFA on Jan 12, 2011 2:02:10 GMT -5
Yeah, that would be... every one of my cutscenes ever. XD; *only uses cutscenes for important plot stuff* I think the required info would be repeated enough afterward that you wouldn't miss it altogether, so at worst, players skipping cutscenes on their first playthroughs would have "wait when did that happen" moments. Ooh, that's a neat idea. Well, I wouldn't get too repetitive. I wouldn't want to annoy the players who do watch the cutscenes. XD; But a few repetitions here and there would probably be good, since it may remind players altogether of something they may have forgotten. *Occasionally has those moments in the Layton games; the journal entries are pretty good, but I'm always one for specifics.* Oh no, I don't mean I'd repeat the whole thing over again or whatever. XD I just mean that most of the stuff that happens in cutscenes is the kind of stuff the characters talk about for a while afterwards, y'know?
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Post by Gelquie on Jan 12, 2011 2:10:36 GMT -5
Well, I wouldn't get too repetitive. I wouldn't want to annoy the players who do watch the cutscenes. XD; But a few repetitions here and there would probably be good, since it may remind players altogether of something they may have forgotten. *Occasionally has those moments in the Layton games; the journal entries are pretty good, but I'm always one for specifics.* Oh no, I don't mean I'd repeat the whole thing over again or whatever. XD I just mean that most of the stuff that happens in cutscenes is the kind of stuff the characters talk about for a while afterwards, y'know? Oh, that. Yeah, I can understand that. Particularly if what happened is pretty important too. XD And for those who skip the cinematic while playing first-time and go: "Wait, when did that happen?" ...Their own fault for not watching it. XD;
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Post by PFA on Jan 12, 2011 2:13:16 GMT -5
Oh no, I don't mean I'd repeat the whole thing over again or whatever. XD I just mean that most of the stuff that happens in cutscenes is the kind of stuff the characters talk about for a while afterwards, y'know? Oh, that. Yeah, I can understand that. Particularly if what happened is pretty important too. XD And for those who skip the cinematic while playing first-time and go: "Wait, when did that happen?" ...Their own fault for not watching it. XD; Exactly. *should probably get to bed*
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Post by Shadaras on Jan 12, 2011 2:14:31 GMT -5
I don't think you have. I don't drink coffee either. Too yucky. But I do have an alarm clock that I poke at multiple times in the morning... *high five ;D * Yay will power and alarm clocks! You make it go away by quitting Skype and then logging back in, probably. I don't know, computers aren't my area of expertise. Either that, or you play Carly Simon and James Taylor at it until it cowers in a corner. (Y'know... "Mockingbird".) I don't know when that would've been. *high fives back* And we save money on coffee and the money goes to new alarm clocks once we press the buttons on the ones we have a little too enthusiastically, even though enthusiasm should be difficult to work up at that stage of wakefulness. I have logged out and logged back in. Still there. xD And I don't know who those two are. *is hopeless at music knowledge * Hmm...well, let's make it right now. =D *glomphugs* Late, but... That's skypelag for you. It's likely to go away when both people are online and have working internet connections. *goes back to being distractable and nothere*
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Post by Gelquie on Jan 12, 2011 2:16:06 GMT -5
Oh, that. Yeah, I can understand that. Particularly if what happened is pretty important too. XD And for those who skip the cinematic while playing first-time and go: "Wait, when did that happen?" ...Their own fault for not watching it. XD; Exactly. *should probably get to bed* I should probably head off relatively soon myself. I have another appointment tomorrow. ...This time I'm going to the dentist. I'm going to try not to think of that song.
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Post by Grey on Jan 12, 2011 2:17:24 GMT -5
I don't think you have. I don't drink coffee either. Too yucky. But I do have an alarm clock that I poke at multiple times in the morning... *high five ;D * Yay will power and alarm clocks! You make it go away by quitting Skype and then logging back in, probably. I don't know, computers aren't my area of expertise. Either that, or you play Carly Simon and James Taylor at it until it cowers in a corner. (Y'know... "Mockingbird".) I don't know when that would've been. *high fives back* And we save money on coffee and the money goes to new alarm clocks once we press the buttons on the ones we have a little too enthusiastically, even though enthusiasm should be difficult to work up at that stage of wakefulness. I have logged out and logged back in. Still there. xD And I don't know who those two are. *is hopeless at music knowledge * Hmm...well, let's make it right now. =D *glomphugs* My goodness, I'm surprised that the alarm clocks haven't started an uprising against us yet. We must prepare for the day.Huh. That is strange. I have no idea! Maybe there's a way to close a particular chat? Right-clicking something, or... I have no idea. xD And tsk tsk, shame. Search Mockingbird and those two names on Youtube. they're fun. ^_^ Yay glomps! *glomptackle*
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