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Post by Amneiger on May 22, 2010 2:29:27 GMT -5
First thing: rolling to see who goes first. On a 1 I got first, on a 2 you go first.
[dice=2]
I go.
Draw seven cards:
[dice=30] [dice=30] [dice=30] [dice=30] Change to 24, then 25 [dice=30] [dice=30] [dice=30] Change to 2.
I play Wild Omni as my active.
I play Steampunk Engineer to my bench.
I attach a Fire Energy to Wild Omni.
Your turn.
Amneiger (0 KOs) (F) Wild Omni (*): 7/7 HP. Steampunk Engineer (Fire): 7/7 HP
Draco (0 KOs) -
[rand=278775000388885843815125189383062519873774020234272293392819388]
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Post by Draco on May 22, 2010 2:41:53 GMT -5
Drawing cards: [dice=30] [dice=30]change to 8 [dice=30] [dice=30] [dice=30] [dice=30] [dice=30]
I play Draco
I play Shadowy Tentacle to bench.
I attach a Dark Energy to Draco.
Draco attacks Wild Omni with Kunai Strike for 2 damage.
Your turn.
Amneiger (0 KOs) (F) Wild Omni (*): 5/7 HP. Steampunk Engineer (Fire): 7/7 HP
Draco (0 KOs) (D) Draco (Dark): 5/5 HP. Shadowy Tentacle (Dark): 6/6HP[rand=2204374894499778726707491092383869123851908370852511858438141644]
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Post by Amneiger on May 22, 2010 2:45:51 GMT -5
Draw:
[dice=30]
I attach a second Fire Energy to Wild Omni.
Wild Omni uses Tooth and Nail. 3 + 1 (Weapon Improvement) = 4 damage.
Amneiger (0 KOs) (F)(F) Wild Omni (*): 5/7 HP. Steampunk Engineer (Fire): 7/7 HP
Draco (0 KOs) (D) Draco (Dark): 1/5 HP. Shadowy Tentacle (Dark): 2/2HP
[rand=174219334146108437433618349734526114216122621556455453507586371243]
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Post by Draco on May 22, 2010 2:53:04 GMT -5
Draw:
[dice=30] change to 13.
I attach a Air Energy to Draco.
Draco uses Shadow Katana for 3 damage.
Amneiger (0 KOs) (F)(F) Wild Omni (*): 2/7 HP. Steampunk Engineer (Fire): 7/7 HP
Draco (0 KOs) (D)(A) Draco (Dark): 1/5 HP. Shadowy Tentacle (Dark): 6/6HP
((Just realized Shadowy Tentacle was 6HP XD Must have looked at Damage and not HP))[rand=36928552016615878178447578102359565749121829867026583119295537472]
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Post by Amneiger on May 22, 2010 3:05:39 GMT -5
Draw:
[dice=30]
I play Griffpun to my bench.
I attach a Fire Energy to Griffpun.
Wild Omni uses Tooth and Nail for 4 damage. KO.
Amneiger (1 KOs) (F)(F) Wild Omni (*): 2/7 HP. Steampunk Engineer (Fire): 7/7 HP (F) Griffpun (*): 5/5 HP
Draco (0 KOs) (D) Draco (Dark): 0/5 HP. Shadowy Tentacle (Dark): 6/6 HP
((xD That's all right. At first I thought I'd typed it wrong. Changed it.)) [rand=4629950614830327332431976201647762011451101037236610293660486795]
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Post by Draco on May 22, 2010 3:20:43 GMT -5
Draw: [dice=30]
I move Shadowy Tentacle to active.
I play NNPC Squad Member to Bench.
I attach a Air Element to NNPC Squad Member.
Amneiger (1 KOs) (F)(F) Wild Omni (*): 2/7 HP. KO Steampunk Engineer (Fire): 7/7 HP (F) Griffpun (*): 5/5 HP
Draco (0 KOs) Shadowy Tentacle (Dark): 6/6 HP (A) NNPC Squad Member (Air): 4/4 HP
((That was a bit confusing @_@ Was the stuff I did even allowed?))[rand=8990602735430002064883355982601640696220211684703847071073297411203]
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Post by Amneiger on May 22, 2010 3:28:06 GMT -5
Draw:
[dice=30]
...Oh my. D: I just realized that I'd never drawn Steampunk Engineer. I had Steampunk Alchemist instead:
If we play out the turns doing exactly what we did before (both of us attack), then Draco is still KO'd (3 + 3 = 6 damage). But if you want to we can retry those turns. What do you want to do? I'm going to wait until you answer before taking my turn.
[rand=641537800498914576088144916552466606433257813955326260133338783]
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Post by Draco on May 22, 2010 3:31:31 GMT -5
We can go ahead and keep Steampunk Engineer where it was I think, and go with Alchemist now or whenever you draw it.
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Post by Amneiger on May 22, 2010 3:36:42 GMT -5
Okay then. ^^ And I just saw your question, and I think if your active gets knocked out you're supposed to use a fighter that's already on your bench to replace it. Do you want to ask about that?
(It must be getting late, that's why I'm overlooking all these things...)
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Post by Draco on May 22, 2010 3:43:18 GMT -5
That's what I was thinking, so I was reading the Sarn VS Scar battle. And he did summon Oscar, but to his Bench XD But that's what got me thinking about if it was possible or not. Either way, I just asked Edit: And we got a answer So a fixing I am doing. And it's fixed.
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Post by Amneiger on May 22, 2010 4:02:57 GMT -5
Okay, I drew card 20.
This time, I do play Steampunk Engineer to my bench.
I attach a Fire Energy to Steampunk Engineer.
Wild Omni uses Tooth and Nail for 4 damage.
Amneiger (1 KOs) (F)(F) Wild Omni (*): 2/7 HP. Steampunk Alchemist (*): 6/6 HP (F) Griffpun (*): 5/5 HP (F) Steampunk Engineer (Fire): 7/7 HP
Draco (0 KOs) Shadowy Tentacle (Dark): 2/6 HP (A) NNPC Squad Member (Air): 4/4 HP
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Post by Draco on May 22, 2010 4:08:11 GMT -5
Draw: [dice=30]
I attach CCC Cookie to NNPC Squad Member.
Amneiger (1 KOs) (F)(F) Wild Omni (*): 2/7 HP. Steampunk Alchemist (*): 6/6 HP (F) Griffpun (*): 5/5 HP (F) Steampunk Engineer (Fire): 7/7 HP
Draco (0 KOs) Shadowy Tentacle (Dark): 2/6 HP (A) NNPC Squad Member (Air): 4/4 HP[rand=6784763224422932914975563995540164133022539317617304109754040837]
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Post by Amneiger on May 22, 2010 4:10:09 GMT -5
Draw:
[dice=30] Change to 2, then 3.
I attach a Light Energy to Griffpun.
Wild Omni uses Tooth and Nail. KO.
Amneiger (2 KOs) (F)(F) Wild Omni (*): 2/7 HP. Steampunk Alchemist (*): 6/6 HP (F)(L) Griffpun (*): 5/5 HP (F) Steampunk Engineer (Fire): 7/7 HP
Draco (0 KOs) Shadowy Tentacle (Dark): 0/6 HP (A) NNPC Squad Member (Air): 4/4 HP
[rand=0092679190603662810321866469671283663400772387138784378592893657437]
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Post by Draco on May 22, 2010 4:16:43 GMT -5
Draw: [dice=30]
I move NNPC Squad Member to active.
Ninja Medic activates - Draco returns to deck.
I place Ninja Henchman to bench.
I attach a Air Element to Ninja Henchman.
NNPC Squad Member uses Ninja Strike - 2 damage against Wild Omni. KO
Amneiger (2 KOs) (F)(F) Wild Omni (*): 0/7 HP. KO Steampunk Alchemist (*): 6/6 HP (F)(L) Griffpun (*): 5/5 HP (F) Steampunk Engineer (Fire): 7/7 HP
Draco (1 KOs) (A) NNPC Squad Member (Air): 4/4 HP (A) Ninja Henchman (Air): 4/4 HP[rand=718460966832935817034158390015364477877947501838208381797652691603]
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Post by Amneiger on May 22, 2010 4:26:43 GMT -5
Draw:
[dice=30]
I make Griffpun my active.
I play Sleight of Hand.
[dice=30] Change to 27 [dice=30] [dice=30] Change to 28 [dice=30] Change to 7 [dice=30] Change to 29
Ordering cards to 27, 29, 18, 7, 28.
I attach a Light Energy to Steampunk Alchemist.
Griffpun uses Rapidity for 4 damage. CCC activates, restores NNPC Squad Member to 3 HP.
Amneiger (2 KOs) (F)(L) Griffpun (*): 5/5 HP (L) Steampunk Alchemist (*): 6/6 HP (F) Steampunk Engineer (Fire): 7/7 HP
Draco (1 KOs) (A) NNPC Squad Member (Air): 3/4 HP (A) Ninja Henchman (Air): 4/4 HP
[rand=98581885977036960377827331599049961971214117372649487179407852211]
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