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Post by Vyt: Down, but Not Out on Jan 22, 2009 7:13:46 GMT -5
1, I go first. 2, you do.
[dice=2]
Note to self: Let others roll the die. You're always picking first.
[dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30]
I put Amneiger as my Active Fighter and attach a Fire Energy!
I use Tea Party!
[dice=30] [dice=30]
I put Ginz to my Bench!
Due to Tea Party, I can't attack. End of turn.
Vyt (0 KOs): Active: (F) Amneiger - 5/5 Bench: Ginz - 5/5
Sarn (0 KOs): Active: Bench:[rand=357492250667625965955809990758308616206301890864809413539526060671]
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Post by Deleted on Jan 22, 2009 20:07:13 GMT -5
Right... Lets give it a crack
[dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30]
I play Killix as my active
I play Lightening Mage to my bench
I attatch a Fire Energy to Killix
Tea Party: [dice=30] [dice=30]
Vyt (0 KOs): Active: (F) Amneiger - 5/5 Bench: Ginz - 5/5
Sarn (0 KOs): Active: (F) Killix - 7/7 HP Bench: Lightening Mage - 5/5 HP
Um, my origional dice rolls were different...? I rolled my first seven dice and got 1, 3, 7, 18, 20, 27 and 30 and then I previewed and then rolled the next two dice and got 14 and 22 so that is what I went by but the next time I previewed they'd all changed and I got confused. Do I use the changed dice as my new hand? AHHH![rand=9967806456350499150078021774066436855705446691318816063088495687]
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Post by Vyt: Down, but Not Out on Jan 22, 2009 23:40:56 GMT -5
Um, my origional dice rolls were different...? I rolled my first seven dice and got 1, 3, 7, 18, 20, 27 and 30 and then I previewed and then rolled the next two dice and got 14 and 22 so that is what I went by but the next time I previewed they'd all changed and I got confused. Do I use the changed dice as my new hand? AHHH! Have you put out the last two dice rolls before the first seven rolls? Altering the order of dice rolls can change the dice rolls, but it's improbable in your case. I'm confused myself, too. Whatever you have chosen for that turn, leave it be. We won't be able to roll back what you've gotten, but if you remember them then that's fine enough. [dice=30]*#4* I use Sleight of Hand! [dice=30]*#21* [dice=30] [dice=30] [dice=30] [dice=30]*#24* *rearranges back into #24, #21, #10, #9, #14* I attach a Fire Energy card to Amneiger. Amneiger uses Lab Equipment! Amneiger deals 3 Damage. Vyt (0 KOs): Active: (F)(F) Amneiger - 5/5 Bench: Ginz - 5/5 Sarn (0 KOs): Active: (F) Killix - 4/7 HP Bench: Lightening Mage - 5/5 HP[rand=0643275176720803922166863290324196651854251832749235321487047409167]
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Post by Deleted on Jan 23, 2009 3:49:30 GMT -5
[dice=30]
I attatch a Fire Energy to Killix
Killix uses Thwack for 2 damage
Vyt (0 KOs): Active: (F)(F) Amneiger - 3/5 Bench: Ginz - 5/5
Sarn (0 KOs): Active: (F)(F) Killix - 4/7 HP Bench: Lightening Mage - 5/5 HP [rand=93883667318351683773577284797097843775397216334608977465743984841]
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Post by Vyt: Down, but Not Out on Jan 23, 2009 15:15:20 GMT -5
*draws #24*
I use Lemon Bomb on Killix!
Lemon Bomb deals 1 Damage.
I attach a Light Energy to Ginz.
Amneiger uses Lab Equipment! Amneiger deals 3 Damage.
Killix is KO'd.
Vyt (1 KO): Active: (F)(F) Amneiger - 3/5 HP Bench: (L) Ginz - 5/5 HP
Sarn (0 KOs): Active: (F)(F) Killix - 0/7 HP Bench: Lightening Mage - 5/5 HP
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Post by Deleted on Jan 23, 2009 18:43:20 GMT -5
[dice=30]
I play Lightening Mage as my active
I play Three-megaton Nuke to my bench
I attatch a Light Energy to Lightening Mage
Lightening Mage uses Bolt for 2 damage
Vyt (1 KO): Active: (F)(F) Amneiger - 1/5 HP Bench: (L) Ginz - 5/5 HP
Sarn (0 KOs): Active: (L) Lightening Mage - 5/5 HP Bench: Three-megaton Nuke - 3/3 HP[rand=19221803358101946349097648138082664637934369007913381661690466016]
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Post by Vyt: Down, but Not Out on Jan 23, 2009 20:58:29 GMT -5
Killix has a special ability... Special Power: Rally – Whenever this Fighter is benched from active, your current active Fighter's attacks get +2 Damage for 4 turns. This effect cannot be stacked. If killix is 'dead' and I move the card to my discard pile and then move Lightening Mage up to active, does this still count? Moving "Killix" to your discard pile does not activate Rally. You have to bench Killix to be able to do that.
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Post by Deleted on Jan 23, 2009 21:10:19 GMT -5
And I can't bench a dead fighter. Got it.
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Post by Vyt: Down, but Not Out on Jan 23, 2009 21:55:28 GMT -5
*draws #21*
I play Lupehunter to my bench and attach a Fire Energy to it.
Amneiger uses Lab Equipment! Amneiger deals 3 Damage.
Vyt (1 KO): Active: (F)(F) Amneiger - 1/5 HP Bench: (L) Ginz - 5/5 HP (F) Lupehunter - 6/6 HP
Sarn (0 KOs): Active: (L) Lightening Mage - 2/5 HP Bench: Three-megaton Nuke - 3/3 HP [rand=85682497806138584887251591898628998176225430838473643157042796]
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Post by Deleted on Jan 23, 2009 22:11:21 GMT -5
[dice=30]#21
I use leocookies to heal Lightening Mage 4 HP
I attatch a Fire Energy to Three-megaton Nuke
Lightening Mage attacks with Bolt for 2 damage
Amneiger KO'd
Vyt (1 KO): Active: ? Bench: (L) Ginz - 5/5 HP (F) Lupehunter - 6/6 HP
Sarn (1 KOs): Active: (L) Lightening Mage - 5/5 HP Bench: (F) Three-megaton Nuke - 3/3 HP [rand=6621090202900305737546653311945515902791946570394869906179051646]
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Post by Vyt: Down, but Not Out on Jan 24, 2009 8:02:54 GMT -5
I put Ginz as my Active Fighter.
*draws #10*
I attach a Light Energy card to Lupehunter.
Ginz uses Overenthusiastic Glomp! Ginz deals 2 Damage.
Vyt (1 KO): Active: (L) Ginz - 5/5 HP Bench: (F)(L) Lupehunter - 6/6 HP
Sarn (1 KOs): Active: (L) Lightening Mage - 3/5 HP Bench: (F) Three-megaton Nuke - 3/3 HP
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Post by Deleted on Jan 24, 2009 14:36:08 GMT -5
[dice=30]15'd
I attatch a Light Energy the Lighening Mage
I use Frag Grenade for 2 damage
Lightening Mage uses Bolt for 2 damage
Vyt (1 KO): Active: (L) Ginz - 1/5 HP Bench: (F)(L) Lupehunter - 6/6 HP
Sarn (1 KOs): Active: (L)(L) Lightening Mage - 3/5 HP Bench: (F) Three-megaton Nuke - 3/3 HP [rand=433647931593247931130083264948841206697240169926511608225590886483]
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Post by Vyt: Down, but Not Out on Jan 24, 2009 20:06:20 GMT -5
*draws #9*
I attach a Fire Energy card to Lupehunter.
I evolve Lupehunter into Lupehunter, Wolf Form.
Ginz uses Overenthusiastic Glomp! Ginz deals 2 Damage.
Vyt (1 KO): Active: (L) Ginz - 1/5 HP Bench: (F)(F)(L) Lupehunter, Wolf Form - 8/8 HP
Sarn (1 KOs): Active: (L)(L) Lightening Mage - 1/5 HP Bench: (F) Three-megaton Nuke - 3/3 HP
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Post by Deleted on Jan 25, 2009 0:19:31 GMT -5
[dice=30]29'd
I use my second Leocookies to heal Lightening Mage 4 HP (They're handy cards to have, I underestimated them in my match against Amnei)
I attatch a Fire Energy to Lightening Mage
Lightening Mage uses Bolt for 2 damage
Ginz = KO
Vyt (1 KO): Active: ? Bench: (F)(F)(L) Lupehunter, Wolf Form - 8/8 HP
Sarn (2 KOs): Active: (L)(L)(F) Lightening Mage - 5/5 HP Bench: (F) Three-megaton Nuke - 3/3 HP [rand=918307143285795286910433714312669758176273920285373899113846718]
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Post by Vyt: Down, but Not Out on Jan 25, 2009 4:51:58 GMT -5
Leocookies. One of my wretched enemies. I put Lupehunter, Wolf Form as my Active Fighter. *draws #14* I use Scout! Sarn, reveal your hand before drawing in your next post. [dice=30] Lupehunter, Wolf Form uses Cursed Burn! Lupehunter, Wolf Form deals 5 Damage. Lightening Mage is KO'd. Vyt (2 KOs): Active: (F)(F)(L) Lupehunter, Wolf Form - 8/8 HP Bench: Sarn (2 KOs): Active: (L)(L)(F) Lightening Mage - 0/5 HP Bench: (F) Three-megaton Nuke - 3/3 HP [rand=003232680305692126318936549916381654523369193877541841440394734827]
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