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Post by Jina on Jun 26, 2008 17:24:28 GMT -5
[dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] *goes to 27* [dice=30]
I summon Dunburrow Squire as my Active Ally, and attach a Light Energy to it.
I use Call to Arms.
Round 1
Jina (KOs - 0) A Dunburrow Squire - LE 30 - 5/5 B --
Rider (KOs - 0) A -- B --[rand=2398586643793670441564016818323473109194092505791521102137265356824]
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Post by Rider on Jun 29, 2008 11:08:58 GMT -5
[glow=red,2,300]I apologize for taking so long to reply. T_T[/glow]
[dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] *29 [dice=30] *27
[glow=red,2,300]I put Cove Mermaid down as my Active and attach a Water to her.
025: Cove Mermaid (Water) HP: 5 (W)(*) Water Jet – 3 Damage (W) Revitalize – Heal 2 HP to any Ally in play.
And then I... do nothing. ^_^ [/glow][rand=9928099395053112372667307161890126114501808121196118967722794022]
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Post by Jina on Jun 29, 2008 23:05:45 GMT -5
Tha's okay, you said you would take time anyway [dice=30] Rightey-Ho. I summon! The great Scar f. I then attach a Light Energy to said Scar f. Than, I use Shortsword. Cove Mermaid takes 2 Damage. Round 2 Jina (KOs - 0) A Dunburrow Squire - LE - 5/5 B Scarven, Rogue Chronomancer - LE - 5/5 Rider (KOs - 0) A Cove Mermaid - WE - 3/5 B --[rand=04892206697581436738593439528771591162649672079145861013706693998]
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Post by Rider on Jul 1, 2008 19:21:36 GMT -5
[glow=red,2,300]XDDD I've never heard him referred to as a Scarf before.[/glow]
[dice=30]
[glow=red,2,300]I put the Black Beekadoodle on my Bench and attach a (W) to it.
Cove Mermaid uses Revitalize on herself.
Cove Mermaid – Water – 5/5 Beekadoodle – Water – 7/7 [/glow][rand=7473246837483565134991565063033342214652187346755683127827663599]
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Post by Jina on Jul 1, 2008 22:45:53 GMT -5
Probably and old tattered one, too
Please don't hurt me, Scar *whimper*
[dice=30]
I summon Leoness. I attach a Fire Energy to Leo. I attach another Fire Energy to Leo with Concentrate Energy.
I use Shortsword. Cove Mermaid takes 2 damage.
Round 3
Jina (KOs - 0) A Dunburrow Squire - LE - 5/5 B Scarven, Rogue Chronomancer - LE - 5/5 Leoness - FE x2 - 4/4
Rider (KOs - 0) A Cove Mermaid - WE - 3/5 B Black Beekadoodle - WE - 7/7[rand=06696681034792784094669335602412088854355902534316428754200901151]
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Post by Rider on Jul 2, 2008 20:40:57 GMT -5
[dice=30]
[glow=red,2,300]I put Shiva on the Bench and attach another Water to the Cove Mermaid.
I use Tornado, and switch the Squire out for Leoness.
Cove Memaid uses Water Jet.
Water is strong against fire, Leoness is KO'd.
Jina (KOs - 0) A Dunburrow Squire - LE - 5/5 B Scarven, Rogue Chronomancer - LE - 5/5
Rider (KOs - 1) A Cove Mermaid - WE x2 - 3/5 B Black Beekadoodle - WE - 7/7 Shiva - 7/7 [/glow][rand=031272771698550195611761844252721592499314663349257542032685893638]
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Post by Jina on Jul 3, 2008 1:39:57 GMT -5
I wish I had put a Tornado in my deck now xD
I'll put Scarven as my Active.
[dice=30]
I use Blink Strike.
Jina (KOs - 0) A Scarven, Rogue Chronomancer - LE - 5/5 B Dunburrow Squire - LE - 5/5
Rider (KOs - 1) A Cove Mermaid - WEx2 - 1/5 B Black Beekadoodle - WE - 7/7 Shiva - 7/7 [rand=1296206320143183443947778256257663410064471015377356872223791977956]
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Post by Rider on Jul 3, 2008 16:32:10 GMT -5
[dice=30]
[glow=red,2,300]I attach a Water Energy to the Black Beekadoodle. I retreat Cove Mermaid and send the Beekadoodle out.
The Beekadoodle uses Mystic Mist.
Jina (KOs - 0) A Scarven, Rogue Chronomancer - LE - 2/5 B Dunburrow Squire - LE - 5/5
Rider (KOs - 1) A Black Beekadoodle - WE x2 - 7/7 B Shiva - 7/7 Cove Mermaid - 1/5[/glow][rand=8549940810852761869564030563407491788075433276743270866868924703]
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Post by Jina on Jul 4, 2008 20:20:29 GMT -5
I'm not liking the way this is going >.>
[dice=30]*goes to 21*
I put a light energy on Scar, and use Slow Shell. Black Beekadoodle is Paralyzed.
Jina (KOs - 0) A Scarven, Rogue Chronomancer - LE x2 - 2/5 B Dunburrow Squire - LE - 5/5
Rider (KOs - 1) A Black Beekadoodle - WE x2 - 7/7 {Paralyzed} B Shiva - 7/7 Cove Mermaid - 1/5[rand=65877808280661127643800808504737473410536860868224604289502123955]
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Post by Rider on Jul 4, 2008 20:31:57 GMT -5
[dice=30]
[glow=red,2,300]I curse my luck. Then the 'doodle uses Mystic Mist.[/glow]
[dice=6]
[glow=red,2,300]Success! Scar-chan bites the dust.
Jina (KOs - 0) A Scarven, Rogue Chronomancer - LE x2 - 0/5 B Dunburrow Squire - LE - 5/5
Rider (KOs - 2) A Black Beekadoodle - WE x2 - 7/7 {Paralyzed} B Shiva - 7/7 Cove Mermaid - 1/5 [/glow][rand=495315070667417864493964440913498775060154685984313079091217149274]
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Post by Jina on Jul 4, 2008 21:07:44 GMT -5
Dunburrow Squire will have to take up the lead, then. 0.o
[dice=30]
I summon Amneiger. I attach a Fire Energy to Amneiger. I use Shortsword.
Jina (KOs - 0) A Dunburrow Squire - LE - 5/5 B Amneiger - FE - 5/5
Rider (KOs - 2) A Black Beekadoodle - WE x2 - 5/7 {Paralyzed} B Shiva - 7/7 Cove Mermaid - 1/5[rand=0920480474208232876392546076528437705231595140687016273809714283826]
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Post by Rider on Jul 4, 2008 21:23:19 GMT -5
[dice=30]
[glow=red,2,300]For a lack of anything better to do, I attach a Water to the rapidly-dying Cove Mermaid and attempt to Mist the Squire.[/glow]
[dice=6]
[glow=red,2,300]T_T Your turn.
Jina (KOs - 0) A Dunburrow Squire - LE - 5/5 B Amneiger - FE - 5/5
Rider (KOs - 2) A Black Beekadoodle - WE x2 - 5/7 {Paralyzed} B Shiva - 7/7 Cove Mermaid - WE - 1/5 [/glow][rand=0185475656015239851972465849667736611362174917998646651082695166644]
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Post by Jina on Jul 6, 2008 1:51:57 GMT -5
Is this my chance to kill?
Oh wait... I have to do 5 damage. Great. Is there even a single common out there that can do a solid 5 damage?
...Card idea! Although with the number of 5 HP commons it would be rather overpowered xD
[dice=30] *goes to 14*
I prefer some of my other games right now >.> At least I'm winning in those.
I attach a Light Energy to Amneiger. I use Shortsword.
Jina (KOs - 0) A Dunburrow Squire - LE - 5/5 B Amneiger - FE, LE - 5/5
Rider (KOs - 2) A Black Beekadoodle - WE x2 - 3/7 {Paralyzed} B Shiva - 7/7 Cove Mermaid - WE - 1/5
[rand=41118688965951971978891034377672817876399904461881711126812042389]
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Post by Rider on Jul 6, 2008 8:52:00 GMT -5
[glow=red,2,300]Don't talk like you're losing hopelessly. XD I'm a sitting duck until I get the energy type I want.[/glow]
[dice=30]
[glow=red,2,300]Which won't be this turn.
I put Sammy-chan on the bench.
The Beekadoodle usues Mystic Mist.[/glow]
[dice=6]
[glow=red,2,300]Squire is thrown.
Jina (KOs - 0) A Dunburrow Squire - LE - 2/5 B Amneiger - FE, LE - 5/5
Rider (KOs - 2) A Black Beekadoodle - WE x2 - 3/7 {Paralyzed} B Shiva - 7/7 Cove Mermaid - WE - 1/5 Sammy - 5/5[/glow][rand=099237061437558677947783052457702384955901875731517065762930621003]
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Post by Jina on Jul 6, 2008 18:54:26 GMT -5
[dice=30]
I summon Rose, Healer/Butt Kicker.
I use Rainbow Prism.
I use Recover.
Jina (KOs - 0) A Dunburrow Squire - LE 30 - 5/5 B Amneiger - FE 5, LE 14 - 5/5 Rose, Healer/Butt Kicker - 5/5
Rider (KOs - 2) A Black Beekadoodle - WE x2 - 3/7 {Paralyzed} B Shiva - 7/7 Sammy - 5/5 Cove Mermaid - WE - 1/5 [rand=6043660869158756731098662941496656758466080062813479519106049133]
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