I guess I come to this thread now when I want to roll dice with more sides. XD
Anyway, I'm gonna try a hypothetical run-through of a weird game idea I had, just to see if the numbers could work!
And if I don't test it soon, I might forget about it. xD Will edit and update as I go. Come follow these hapless hypothetical numbers as we journey through! (...But I will first post over myself so that I feel less exposed. xD)
16 total players, 4 thieves, maybe other special roles, but we won't worry about those here. Mafia game engine.
Everyone starts with 300 words. After each unsuccessful
lynching reveal, everyone loses 50 words. After each successful reveal, everyone gains 100 words. Each night, thieves target one person and steal 50 words from them. Someone can be targeted more than once, but everyone has permanent Endurance and can go no lower than 1 word. A person who is falsely OR successfully Revealed loses 50 words.
If all four thieves are revealed, word limit goes away, and town wins. If all four are not revealed, everyone else is forced to make do with 50 words, and
mafia thieves win.
1 (thief) - 300
2 (thief) - 300
3 (thief) - 300
4 (thief) - 300
5 (townie) - 300
6 (townie) - 300
7 (townie) - 300
8 (townie) - 300
9 (townie) - 300
10 (townie) - 300
11 (townie) - 300
12 (townie) - 300
13 (townie) - 300
14 (townie) - 300
15 (townie) - 300
16 (townie) - 300
Day 1
First target:
J2dBqSGG1-16* (Nope, first target already doesn't work. How auspicious for random dice rolls. XD)
1-16*1 (thief) - 300
2 (thief) - 300
3 (thief) - 300
4 (thief) - 300
5 (townie) - 300
6 (townie) - 300
7 (townie) - 300
8 (townie) - 300
9 (townie) - 300
10 (townie) - 300
11 (townie) - 300
12 (townie) - 300
13 (townie) - 300
14 (townie) - 250 - targeted once
15 (townie) - 300
16 (townie) - 300
Reveal attempt #1:
1-16* But 7 is innocent of such slanderous claims!
1 (thief) - 250
2 (thief) - 250
3 (thief) - 250
4 (thief) - 250
5 (townie) - 250
6 (townie) - 250
7 (townie) - 200 - revealed (false)
8 (townie) - 250
9 (townie) - 250
10 (townie) - 250
11 (townie) - 250
12 (townie) - 250
13 (townie) - 250
14 (townie) - 200 - targeted once
15 (townie) - 250
16 (townie) - 250
Day 2
Thieves target next:
1-16*1 (thief) - 250
2 (thief) - 250
3 (thief) - 250
4 (thief) - 250
5 (townie) - 250
6 (townie) - 250
7 (townie) - 200 - revealed (false)
8 (townie) - 250
9 (townie) - 200 - targeted once
10 (townie) - 250
11 (townie) - 250
12 (townie) - 250
13 (townie) - 250
14 (townie) - 200 - targeted once
15 (townie) - 250
16 (townie) - 250
Reveal attempt next:
1-16* Alas, poor 8. Poor everybody.
1 (thief) - 200
2 (thief) - 200
3 (thief) - 200
4 (thief) - 200
5 (townie) - 200
6 (townie) - 200
7 (townie) - 150 - revealed (false)
8 (townie) - 150 - revealed (false)
9 (townie) - 150 - targeted once
10 (townie) - 200
11 (townie) - 200
12 (townie) - 200
13 (townie) - 200
14 (townie) - 150 - targeted once
15 (townie) - 200
16 (townie) - 200
Day 3
Thief target:
1-16* Not 8 again!! You maniacs!!! You fools!!!
1 (thief) - 200
2 (thief) - 200
3 (thief) - 200
4 (thief) - 200
5 (townie) - 200
6 (townie) - 200
7 (townie) - 150 - revealed (false)
8 (townie) - 100 - revealed (false) + targeted once
9 (townie) - 150 - targeted once
10 (townie) - 200
11 (townie) - 200
12 (townie) - 200
13 (townie) - 200
14 (townie) - 150 - targeted once
15 (townie) - 200
16 (townie) - 200
Town reveal:
1-16* (try again, town)
1-16* (What did 7 even do to deserve this, town)
1-16* (There we go. You finally got one of the thieves.)
1 (thief) - 300
2 (thief) - 250 - revealed (success)
3 (thief) - 300
4 (thief) - 300
5 (townie) - 300
6 (townie) - 300
7 (townie) - 250 - revealed (false)
8 (townie) - 200 - revealed (false) + targeted once
9 (townie) - 250 - targeted once
10 (townie) - 300
11 (townie) - 300
12 (townie) - 300
13 (townie) - 300
14 (townie) - 250 - targeted once
15 (townie) - 300
16 (townie) - 300
Day 4
Thief target:
1-16*1 (thief) - 300
2 (thief) - 250 - revealed (success)
3 (thief) - 300
4 (thief) - 300
5 (townie) - 300
6 (townie) - 300
7 (townie) - 250 - revealed (false)
8 (townie) - 200 - revealed (false) + targeted once
9 (townie) - 250 - targeted once
10 (townie) - 300
11 (townie) - 300
12 (townie) - 250 - targeted once
13 (townie) - 300
14 (townie) - 250 - targeted once
15 (townie) - 300
16 (townie) - 300
Town reveal:
1-16* Sixteen was not the imposter
1 (thief) - 250
2 (thief) - 200 - revealed (success)
3 (thief) - 250
4 (thief) - 250
5 (townie) - 250
6 (townie) - 250
7 (townie) - 200 - revealed (false)
8 (townie) - 150 - revealed (false) + targeted once
9 (townie) - 200 - targeted once
10 (townie) - 250
11 (townie) - 250
12 (townie) - 200 - targeted once
13 (townie) - 250
14 (townie) - 200 - targeted once
15 (townie) - 250
16 (townie) - 200 - revealed (false)
Day 5
Thief target:
1-16* I think I'm realizing the strategic difficulty with allowing the thieves to target the same person more than once, so maybe there ought to be a limit on how many times they can do that. I'll make 'em roll again this time.
1-16* (no, try again, no mutinies, even if 4 acted like a jerk to you yesterday)
1-16*1 (thief) - 250
2 (thief) - 200 - revealed (success)
3 (thief) - 250
4 (thief) - 250
5 (townie) - 250
6 (townie) - 250
7 (townie) - 200 - revealed (false)
8 (townie) - 150 - revealed (false) + targeted once
9 (townie) - 200 - targeted once
10 (townie) - 250
11 (townie) - 200 - targeted once
12 (townie) - 200 - targeted once
13 (townie) - 250
14 (townie) - 200 - targeted once
15 (townie) - 250
16 (townie) - 200 - revealed (false)
Town reveal:
1-16* I SAID, 16 is not the imposter, dangit!! (If I was smarter, I'd reassign numbers to roll less, but that seems like extra work. xD)
1-16* They'd know 9 was innocent.
1-16* I guess 4's days were numbered, if even their own mafia wanted to target them. *shakes head*
1 (thief) - 350
2 (thief) - 300 - revealed (success)
3 (thief) - 350
4 (thief) - 300 - revealed (success)
5 (townie) - 350
6 (townie) - 350
7 (townie) - 300 - revealed (false)
8 (townie) - 250 - revealed (false) + targeted once
9 (townie) - 300 - targeted once
10 (townie) - 350
11 (townie) - 300 - targeted once
12 (townie) - 300 - targeted once
13 (townie) - 350
14 (townie) - 300 - targeted once
15 (townie) - 350
16 (townie) - 300 - revealed (false)
Ohhey, we broke the 300 starting number!
Day 6
Currently, it's 2 thieves to 5 unrevealed townies. If town hadn't gotten one yesterday, it could have gone sideways for them. When does this game end? Is it majority rules? If the thieves outnumber the unrevealed townies, yeah? It works mechanically, but how do you spin that in-story when folks aren't being killed here
Thieves target:
1-16* Maybe it'd be fun if, when the townies reveal unsuccessfully, the thieves get to target TWO people the next night. For mechanics, though, roll again:
1-16*1 (thief) - 350
2 (thief) - 300 - revealed (success)
3 (thief) - 350
4 (thief) - 300 - revealed (success)
5 (townie) - 350
6 (townie) - 300 - targeted once
7 (townie) - 300 - revealed (false)
8 (townie) - 250 - revealed (false) + targeted once
9 (townie) - 300 - targeted once
10 (townie) - 350
11 (townie) - 300 - targeted once
12 (townie) - 300 - targeted once
13 (townie) - 350
14 (townie) - 300 - targeted once
15 (townie) - 350
16 (townie) - 300 - revealed (false)
Town reveal:
1-16*Snack break!
Ooh, good job, town!
1 (thief) - 450
2 (thief) - 400 - revealed (success)
3 (thief) - 400 - revealed (success)
4 (thief) - 400 - revealed (success)
5 (townie) - 450
6 (townie) - 400 - targeted once
7 (townie) - 400 - revealed (false)
8 (townie) - 350 - revealed (false) + targeted once
9 (townie) - 400 - targeted once
10 (townie) - 450
11 (townie) - 400 - targeted once
12 (townie) - 400 - targeted once
13 (townie) - 450
14 (townie) - 400 - targeted once
15 (townie) - 450
16 (townie) - 400 - revealed (false)
450 word posts, hot dog! ...I think maybe even another playtest could be done where the thieves take as much as 100 words instead of just 50.
Day 7
Oh, 1 is the looooneliest numberrrrr~
1-16* It's not 2's fault they got caught, 1.
1-16* Listen, I don't know if 8 is this world's obnoxious Jay character, or what, that they keep trying to take them down, but. Let's try again, now.
1-16* "I CAN'T TAKE THE LIES ANY MORE! I TURN MYSELF IN! I--" Yeah, yeah, 1, just try again.
1-16* Alrighty.
1 (thief) - 450
2 (thief) - 400 - revealed (success)
3 (thief) - 400 - revealed (success)
4 (thief) - 400 - revealed (success)
5 (townie) - 450
6 (townie) - 400 - targeted once
7 (townie) - 400 - revealed (false)
8 (townie) - 350 - revealed (false) + targeted once
9 (townie) - 400 - targeted once
10 (townie) - 400 - targeted once
11 (townie) - 400 - targeted once
12 (townie) - 400 - targeted once
13 (townie) - 450
14 (townie) - 400 - targeted once
15 (townie) - 450
16 (townie) - 400 - revealed (false)
Town reveal:
1-16* Listen, I know it'd be easier to just reassign numbers so that I wouldn't have to reroll so much the further we go into the game, but also, it's SO funny to see what number keep coming up.
ANYWAY, NO, TOWN, FOR THE LAST TIME, 16 IS NOT THE IMPOSTER!!!1!!
1-16* ...I mean, neither is 5, but at least you're not ganging up on 16 anymore.
1 (thief) - 400
2 (thief) - 350 - revealed (success)
3 (thief) - 350 - revealed (success)
4 (thief) - 350 - revealed (success)
5 (townie) - 350 - revealed (false)
6 (townie) - 350 - targeted once
7 (townie) - 350 - revealed (false)
8 (townie) - 300 - revealed (false) + targeted once
9 (townie) - 350 - targeted once
10 (townie) - 350 - targeted once
11 (townie) - 350 - targeted once
12 (townie) - 350 - targeted once
13 (townie) - 400
14 (townie) - 350 - targeted once
15 (townie) - 400
16 (townie) - 350 - revealed (false)
Day 8
1, your turn: 1-16* *facepalm* It's not 2's fault. We went over this. 1-16* Oh wait...just realized the sides are 1 thief to 2 townies. If we go by Melville's logic, thieves would win, because if 1 wasn't so preoccupied with their fallen comrade, they'd logically target one of the unrevealed players, thus leaving only one opposing, and in Town, it was presumed mechanics-wise that a Resistance member would be able to take on a regular townie.
Lemme go back and check last round's numbers, to see if thieves would've won already.
Day 7 began 1 to four. It ended 1 to two. Ouch. So yeah, here on Day 8, if we're going by player logic instead of dice rolls, thieves would win starting after their action on Day 8, targeting either 13 or 15. I guess 5's false reveal was a critical turning point. ANYWAY--
THIEVES WIN
They steal even more!
Aftermath and epilogue wordcount:
1 (thief) - INFINITE WOOOOORDS
2 (thief) - INFINITE WOOOOORDS - revealed (success)
3 (thief) - INFINITE WOOOOORDS - revealed (success)
4 (thief) - INFINITE WOOOOORDS - revealed (success)
5 (townie) - 50 - revealed (false)
6 (townie) - 50 - targeted once
7 (townie) - 50 - revealed (false)
8 (townie) - 50 - revealed (false) + targeted once
9 (townie) - 50 - targeted once
10 (townie) - 50 - targeted once
11 (townie) - 50 - targeted once
12 (townie) - 50 - targeted once
13 (townie) - 50
14 (townie) - 50 - targeted once
15 (townie) - 50
16 (townie) - 50 - revealed (false)
Overall maybe pretty cool? But maybe I'll try swapping some numbers, and see how it'd be if instead of 50 words, 100 were taken by thieves and reveals. Maybe -50 after false reveals is still reasonable, though. On the other hand, it'd be narratively natural to have longer posts towards the climax and ending. (But 450 is still not SUPER long.) (Also, thieves shouldn't be able to target the same person twice. But maybe if town reveals falsely the day prior, they could target someone new, PLUS take 50 away from a previous target?)
If you followed this, hope you enjoyed! XD
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