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Post by Omni on Jul 25, 2009 18:26:10 GMT -5
*copies old posts and updates* Name: Omniscia Nickname: Omni, although she'll accept other nicknames Appearance: A winged Zafara who sometimes walks on four legs. Is mostly fiery colored but her cheeks, chin, and belly are yellow; she also has a yellow streak down her right ear and another one down her right wing. Has four fingers (including the thumb) per hand, three toes per foot, sharp canine teeth, a claw in each finger, and no back spikes. Ref pic here.Clothing: Wears a red collar with a translucent crystal ball (instead of a tag). The ball has this symbol on it. She also sometimes wears a bell on her tail that rings when she wags. Other than that, and her fur, she's pretty much naked. Magical powers: She can sense magic close to herself and feel what kind of magic it is, but she feels non-magical auras as well. She can take energy from anything with an aura, or give energy to them. She can also store massive amounts of energy within her crystal, which she often accesses to use spells. In fact, she can't use her own energy to cast spells. She needs to take the energy she needs from something before she can, and even then, certain kinds of spells won't work. She can, however, mix in her own energy, either to strengthen a spell, or to conserve the other kind of energy. The crystal gives her healing powers, which is essentially an area of the body to heal itself a lot faster than usual, and has the side-effects to go with it. She can't heal herself, but she still heals a little faster naturally. It also will automatically throw up a shield to protect her, or it can reduce damage to a small amount by applying resistance to the strike, depending on the situation. These take more energy than a normal spell, but usually use her own kind of energy. Weapons/other magic augmenters: Her crystal amplifies her magic abilities and increases the range she can sense magic from. Other special (non-magical) abilities: Omni's wings allow her to fly, but she's still learning several things and can only fly for awhile. She has long, sharp claws and canine teeth, which she can use to battle or to catch meals. Her non-magical senses are generally sharper than a human's, with a few drawbacks, the most annoying of which is that she can't taste sweet. Anything else we should know about you: Omni is mainly carnivorous. She'll sometimes tire pretty quickly, physically. For some reason, most of her strength is in her hind legs. Without her crystal, Omni only has a very small amount of energy. Plus, while the crystal may keep a single wound from being serious, the damage between wounds adds up. Inventory: Scroll of Healing Points: 975 Name: Ethan Age: Somewhere in the teens (about 15) Appearance: Fit, muscular (but not bulging or anything). Average height. Fair skin. Sandy-blond hair which is now about shoulder-length, and a bit raggedly cut. And his eyes are pale-ish, light green with a hint of brown around the edges. He is a cyborg and has a few visible implants. Wires of some sort can also be seen in places where they come close to the surface of his skin. Old picture can be found here.Outfit: Black pants, black boots, and when he's wearing a top, it's usually a black tank top, sometimes a black shirt where the sleeves come down to his wrists. Weapon of Choice: In close-combat, either a knife or his fists/feet. In long-range combat, a firearm of just about any sort, with his Ultrek rifle being his favorite. He's a fast learner and can use pretty much anything else, though. Other Notable Traits: Precision, can give detailed analysis, and has photographic memory, all thanks to his implants. Despite the fact that his implants give him photographic memory, Ethan has amnesia. He was found in a drifting stasis pod, in stasis, with no memory of his past. His amnesia was chemically-induced and wiped his natural brain clean of all memories, all he remembers is what was left on his internal hard drive. (Note: Ethan was not told that his memory was erased by a chemical.) While the specific chemical has been identified, other clues as to where Ethan may have come from are scarce. Even the origin of his cryopod has yet to have been determined. Despite the occasional sadness when wondering about his past, Ethan holds up pretty well and does his best as a part of Spacefleet. Implants and their functions include: - Hard drive: (partially visible on his forehead, near his left eyebrow) Includes memory database and various programs to run (with) his implants.
- Rechargeable battery (not visible): Function should be obvious.
- Power inlet (visible on the right side of his waist, and a little bit toward his back): Function should also be obvious. This had an adapter plugged into it when Ethan was found (as the actual implant can not plug into any of the common outlets/extension cords).
- IR sensor+emitter (visible on his forehead, above his left eyebrow): Sensor determines light levels. Combined with the emitter (which is inactive while light levels are high) it lets his see in the dark, and pick up on object temperatures from a distance.
- Small solar panel (visible, on the same piece of metal as the IR): Also determines certain kinds of light levels. Can help keep his battery from running dead when exposed to sunlight.
- Atmosphere checker (visible, on the same piece of metal as the IR and solar panel): Checks various stats about the atmosphere Ethan is in. This includes oxygen levels, levels of other kinds of chemicals, humidity, and barometric pressure.
- Radio transmitter/receiver (not visible): Picks up radio signals of various forms and frequencies, simultaneously. Can also send out short-range signals on same frequency range.
I did a character development/profile for Ethan. Has a pet named Siber (procouned like 'cyber'). Siber is a genetically engineered clone, primarily a siberian husky. Maturing, and his training is going well. Intelligent, {thoughts are noted in these brackets.} Siber has a bad bite, due to his shark DNA. Pics here.*will add more as more information is made known* I should make new ref pics sometime. Those ones are pretty old.
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Post by Deleted on Jul 26, 2009 20:02:07 GMT -5
Name: Sarinon Brightfeather Species: Feberi (without wings) Age: 23 Height: 6'
Appearance: Sarinon's fair colouring, coupled with her Feberi features and tall stature, make her stand out from the crowd. Her hair, silvery white, reaches past her shoulders and rests midway down her back, falling forward to frame her round face. Her pale, almost translucent skin compliments her hair nicely and serves to enhance the brightness of her eyes.
Shifting from the softest shade of pink, to the brightest of blues and deep purple, Sarinon's irises, though almost totally blind from birth, are always changing their colour. Another strange feature is the shifting nature of her eyes themselves as her gaze jumps from one thing to another without ceasing, even when her eyes are closed.
Though not 'pretty', Sarinon's soft features and strange eyes give her a mildly ethereal quality similar to that of her twin brother. Her petite build and pale complexion give Sarinon the appearance of frailty, but she is by no means fragile. Her thin arms and legs are not strong, but they are tough and the Feberi can move very swiftly. She is able to sprint faster than most humans, though not for long periods of time.
Her movements are slow and precise and because of her lack of sight, she is cautious, always hesitant to move. She can be very graceful, but is more often slightly clumsy, although she is nimble and dexterous.
Personality: Sarinon is a firm pacifist. She is soft spoken and gentle, Sarinon has a sense of stillness about her that seems to calm those she is with. Often unwilling to assume such roles, she is not beyond stepping out into a task she is unfamiliar with or uncomfortable in conducting. She is firm in her beliefs and moral views but does her best to respect the differing opinions of others.
She has a well of emotional strength upon which she can draw in hard times, though she does have her own need of support. Sarinon allows precious few people to see her as anything but calm.
She often doubts herself and her abilities and finds it difficult to comprehend that other people could love her. She strives to make people happy, wishing only to heal their pain and even goes to the lengths of sacrificing her own happiness, though she draws the line at serious physical harm.
A rarely seen side of Sarinon is her ferocity. Normally it would take a lot to make her angry, her capacity to forgive and accept others gives her patience, but on occasion, she has been known to set aside her pacifist ways and lash out at someone with her full fury. Being deeply empathetic and sympathetic, this means that she often knows exactly the right place to target in order to break her opponent, though this side of her personality has only ever been seen once. Sarinon is very aware of her ability to cut people down and so is careful with her words.
She has a great love of music and her ears are attuned to melodies so much so that she can extract individual notes from a tune. She is proficient in several instruments and loves to sing quietly, though she is very nervous of her ability and reveals it to few people.
Clothing: Sarinon wears a long purple dress of gentle velvet with golden stitching and a cream shirt underneith.
Magical Capabilities: Sarinon's lack of sight gave her the ability to communicate telepathically with those around her. She can cause ideas, emotions and even mental images to appear in the mind of anyone she chooses and she uses this, in conjunction with her empathy, to comfort people. It also has its advantages in difficult situations or when Sarinon does not wish to be overheard talking.
First telepathic contact requires that she be touching the person being contacted, though once she has become familiar with the unique minds of those she communicates with, Sarinon's ability is not limited by geographical distance. She can identify the minds of those she has touched before and communicate with them no matter how far they are from her.
Her connection with the Star Dance is different to that held by her brother. By all rights she is a Feberi enchanter as he is and she hears the Dance itself much more clearly than Sariphe does, however, the only use she can gain from it is to use her speech or song to calm the souls of others around her.
It is also important to note that Sarinon is greatly affected by the melodies of Feberi enchantments in any form. She goes into what might be called a daydream and becomes much less aware, though not oblivious, of the world around her.
Transformations: Sarinon can change her form to that of a red and silver fox with her bright purple eyes. The transformation requires effort and concentration, but once completed, Sarinon can stay as a fox indefinately. It also requires the same effort to return to her Feberi form. She uses this skill only rarely when in danger.
Name: Sariphe Brightfeather Nickname: Sarn Species: Feberi Character Type: Knight and Mage Age: 25 Height: 6'2" Mantle: Golden Title: The Divine Essence, Archer of the Heavens
Appearance: Sariphe is very tall with pale, almost translucent skin. Other than his wings, purple irises and a fine, alien bone structure are the only indications that Sariphe isn't quite human. His facial features are long and narrow with fine lines of symmetry and a thin mouth and long features give Sariphe's face an ethereal appearance.
Sariphe’s pure white hair falls down to brush its tips against his thin shoulders and is a source of much admiration for those who are unfamiliar with Feberi colouring. The messy tumble of hair is bright with thin strands of silver and glows in the moonlight.
Exceptionally long fingers give Sariphe dexterity and very small, mostly hollow bones make him lightweight and able to fly long distances. The muscles of Sariphe's back and chest are long and thin, but very tough and strong. They are built for endurance flight, although Sariphe can carry an adult human for quite a long time before requiring rest.
Huge golden wings with a span of over 14 feet allow for extra maneuverability in the air as well as quick turns and fancy aerobatics. Sariphe's streamlined body also helps with wind resistance, giving him the ability to exert quick bursts of speed while flying.
Personality: Driven mostly by emotion, Sariphe is a highly passionate being, feeling extremes of love and hate, joy and despair, and sometimes all at the same time. He is known to be impulsive, acting with little thought for the consequences that might follow any given action. In stark contrast to this, Sariphe is prone to bouts of quiet, thinking deep thoughts and preferring to be alone, oftentimes flying to an unreachable height to simply sit and watch the stars or to sing softly to the night.
He is loyal, deeply loving of everyone and everything, full of compassion and emotion. The driving force behind Sariphe’s actions is most often the welfare of friends and family, though a selfish trait, born of Feberi heritage, has sometimes reared its head and Sariphe has been unable to resist its effects.
Clothing: Having wings makes clothing a difficult thing for Sariphe. Though he has been known to resort to remaining bare-chested, he does not do this often, preferring to wear a pair of dark purple or black breeches with a simple white shirt with slits for him to force his wings through. Sariphe sometimes wears a dark golden brown open vest, or a purple cloak edged with gold thread. His footwear consists of a pair of simple boots in boring black or brown.
Armour: Sariphe rarely dons armour except when going into close combat, though his armour is fairly basic. A simple chain mail shirt over a tunic, a dark leather belt. The chain mail has openings at its back to allow Sariphe's wings through, but this makes it weak in that area.
Weapon of Choice: Crafted by Sariphe's father, his yew bow is four feet tall from tip to tip and fitted with golden chasings. It has a fine golden thread for the string and gilded feathers at each tip. The arrows are hand crafted by Sariphe with magical tips of fire and fletched with feathers from his own wings. The arrows are enchanted by the Feberi archer to always return to him.
Sariphe also carries a sword, passed down by his family for generations, though he is unskilled with the weapon and prefers to keep it safe rather than use it. He holds much disdain for such cumbersome weapons as longswords, but his sword is light and traced with veins of fire magic that give it a soft golden glow.
It has a plain, double-edged blade with a leather grip and gilded hilt. The scabbard is of plain black leather with a cross-hatch stitched in thin golden thread, but the point of the scabbard is gilded in the shape of two rising wings, following the outline of the sword.
Magical Capabilities: Through his connection with the Star Dance, Sariphe can manipulate the world around him using song. He has a database of melodies stored in his mind and, given the right situation, can call to mind, or improvise any song to suit his purpose. He is most adept at fire and light enchantment but can also stretch to others. One area in which Sariphe has no skill is healing.
History: Sarn was originally from the same dimension Brassport came from. When the two siblings were young, their father passed away, their mother having died during childbirth. They were cared for by a Forest Clan, but being of the stars, they were never fully accepted. Sarn began to experiment with the Star Dance and enchantment, and learned about his abilities. Seeking to now more, he went north to find his father's people, the Feberi, and to be taught by them. Soon, he was an enchanter of formidable power, but his ego was inflated and he wanted to outshine even his teachers.
In a reckless move, he combined the enchantments of Being and Unbeing and tore a rift in the universe. He was sucked through, and his sister, who tried desperately to save him, was stripped of her Feberi wings and her sight. Sarn tried for over a year to get back, but found his enchantment was weaker and worked differently in this new universe. Giving up hope of ever finding his beloved Sarinon again, he settled down to make a life for himself in this new world. He found the teachers of magic and settled with them, allying himself with the honourable Kingdom.
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Post by Celestial on Jul 30, 2009 10:33:01 GMT -5
Name: Celestial Tien
Age: 22
Appearance: 168 cm in height with quite pale skin and wavy light brown hair which reaches down to her shoulders. Round face is not particularly exceptional save for electric blue dragon's eyes. On her back Celestial has two dragon wings which are one metre in length each.
Clothes:She wears dark purple robes which reach down to her ankles and are hemmed with silver thread. She also wears a cloak of the same colour and a gold necklace with a chinese dragon pendant. The cloak is held in place by a silver and sapphire brooch. On her feet she has basic brown walking boots.
Powers: Mainly fire and air magic which due to her draconic heritage are all she can wield. Can also shapeshift but only into her Dragon Form (a 50 foot long purple dragon with a frill on it's head and sprikes running down it's back).
Non-Magical: Can fly short distances thanks to her wings. Good dagger wielder and efficient enough martial artist. Also has wit and can plan good strategies.
Weapons of Choice: While mostly relying on her magic, she can do damage with her dagger and in Dragon Form can do arial attacks as well as create a sonic shockwave. She also knows enough martial arts to repel an attacker.
Personality: Though usually a lone wolf by nature, Celestial is friendly if you can get her to open up. She is quick to help those who need it but also quick to lose her temper and take revenge on any who hurt her friends. In battle she is an unstoppable force who is not afraid to fight any way she can to survive and win. Despite coming across as frenzied, she would still be carefully planning each move. Outside the battlefield however, she is more refined and intellectual, preferring to read books and talk about strange concepts. Generally though, she is sarcastic and tends to talk nonsense.
However she is prone to depression and if you have not fully gained her trust, you're likely to experience the worst of her personality, the same that makes her a demon in battle.
History: Celestial began life under a different name on Earth. She lived a completely normal life, despite exhibiting some strange habits and powers. On her seventeenth birthday, after months of back pain, she woke up in pain to discover that she had grown wings during the night. In her genes there was the gene that was posessed by the old order of dragon mages, one which was spread across the world when they were broken up by force. By sheer chance her parents both had the gene and she had inheritied it. Knowing it was not safe for her to stay where she was, she went to the mountains where she met a group of wild dragons. There she stayed with them for four years, learning magic and the dragon's lore. After that, she travelled between worlds and lands with no clear purpose, although she sometimes says she is looking for others like her.
Companion: A weewoo by the name of Overlord. He is capable of flight and speech, thanks to being one of the rare weewoos to have golden feathers. He can be distinguished easiest by the gold circlet he wears on his head. Overlord is attached to Celestial via mindlink although the strength of it deteriorates depending on how far they are from each other. Overlord is even snarkier than Celestial but in this way he acts as her barrier and stablisiser, not allowing her to lose control.
Other: Does not really consider herself allied to any guild but for the sake of convenience and a place to stay on her travels she goes with the mage guild.
Contrary to popular belief, being half dragon only refers to her soul and mind. Genetically she is 100% human.
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Post by Cyborg on Aug 1, 2009 21:30:49 GMT -5
Name: Rayce Cavers Guild: Ninjas Nickname: Caveman ( but prefers Rayce) Title: The Agent of Chronos (Chronos for short) Age: 29 Height: 5 ft 10 Complexion: caucasian, not pale, but not tanned Eyes: White Hair: short, dark brown Build: slightly muscled, slender though Description*: Very calm, collected, intelligent. He's stealthy, and is efficient with many weapons. He is brave, loyal, fun loving, and very balanced. History: He left home at 16 to train around the world he learned various fighting styles, and learned to use various weapons, which he carries on him all the time. Weapons: Lots of shuriken, ninja throwing needles, a ninja-to sword with a white and black handle, nekode hand claws (one for each hand www.mizton.org/photos/nekode8thumb.jpg),black eggs ( filled with glass), tetsu-bishi ( masterninja.net/images/tetsubishi.jpg, grappling hook, kusari-gama anglocatholicninjas.files.wordpress.com/2007/03/kusarigama1.jpgClothing: Normal wear: A white shirt, black cargos, and white an black runners. On a mission, he wears the traditional black ninja suit. Has a silver necklace, the pendant is of a hourglass Magic/Abilities: Can slow down or speed up time, sometimes being able to stop it completely.
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Post by Deleted on Aug 5, 2009 16:58:02 GMT -5
Modified personas from my Dramatis Personae thread, I'll make an edit for them to be more detailed later. Hunter Species: Human Transformations: None. Appearance: PictureGuild: Mages Weapon of Choice: Wizard's Relic (Staff) Magical capabilities: Can control ice, minor control over water, can reflect attacks, and can cast "Haste" to speed up. (Ice and water will likely be the only ones to appear in roleplays) Full Name: Doctor James Fenrir Lupe, M.D.
Species: Human with wolf characteristics.
Transformations: Can change into a wolf.
Appearance: Wears medical clothing, has wolf ears, tail, claws, and nose.
Guild: Mercs
Weapon of Choice: Scalpel Sword, exploding pills.
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Post by Goosh on Aug 8, 2009 12:35:36 GMT -5
<3 Yay Name: Goosh Age: Goosh claims he is 27 in Yurble years. As no non-Yurble scientist, past or present, has been able to make any sense of Yurble years, it is generally agreed upon that Goosh is in his late teens. Appearance: Goosh is a Pirate Yurble. Due to the laws of narrative causality, specifically anthropomorphics, he is close in size and proportion to a human child. Although he has discarded his traditional Pirate Yurble clothes in favour of more casual garb, pants are still optional. Owing to an incident that occured on the Spacefleet moon base recently, wherein Goosh was bitten by a mysterious spider but did not gain web-shooting powers, his face has been subtly transformed into one that has a universal hotness about it. His skin also retains a faint sparkle, which can be magnified (see powers). Weapon: A trusty cutlass and, failing that, his fists. Powers: While at the Spacefleet base, Goosh was bitten by a demonic spider, which transformed him into a Cullen-esque vampire with a melodious voice, flawless features, and a probably unhealthy sparkle. Fortunately this did not last long. He was given a cure, but only took it partially in order to get into Hunty's shoulder devil's good graces (long story). While he retains the good looks and a soothing voice, the sparkle has faded to a general lustre, though it amps up with conscious effort or when Goosh is nervous. History: Goosh tells a different story whenever someone asks him about his past. Though he'd like to tell you he once grappled with killbots and invented the orthopedic insole, Goosh actually had a quiet childhood in his Yurble clan. Longing for adventure, he left his childhood sweetheart behind and headed out into the world, thirsty foraction. How he ended up on the Weewoo is anybody's guess. Personality: Goosh is a laid back, happy-go-lucky, empathetic person, all of which are awful traits for a pirate to have. Still, he manages get by, fighting only when necessary and rarely, if ever, to kill. He's protective of and loyal to others, and makes friends wherever he can, although he still has yet to master that sarcastic comment impulse.
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Post by Enn on Aug 8, 2009 17:55:46 GMT -5
Name: Nikolai VD
Nickname: Nick, N
Appearance: A 6' 2, broad shouldered, and generally bulky looking rhino anthro, with a blunt horn and shaggy brown hair.
Clothing: A tatty dark-green t-shirt, and worse dark jeans, held up by what appears to be a bit of string. Looks a bit like a hobo really, apart from a shiny silver shark tooth-shaped necklace on a black string around his neck. Hidden under his t-shirt is a black bulletproof vest.
Skills or abilities: Due to years of changing species again and again, he now has a weak control over his DNA. Thus, he has the ability to change his species, or traits about himself, but usually finds something changes that wasn't intended rather than what he meant to happen.
Weapons/other combat enhancers: A wooden quarterstaff, tied to his back loosely; a bulletproof vest under his tatty t-shirt.
Other special abilities: A long and varied career has given him experience in many areas, including wombat handling, the ability to hit unsuccesfully on anything that moves, and a strange healing property (crotch-exclusive).
Anything else we should know about you: Back after a long mission in another place, a mission he refuses to talk about, Nick is biding his time in the Mercs, his eyes resting firmly on the Leader spot.
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Post by spottie on Aug 13, 2009 7:16:40 GMT -5
Name: Frances Valentina Aurorastep Nickname: Spottie (HATES her real name) Age: 19 Appearance: short-ish, very thin, very pale. Short black hair with tan streaks. Bright turquois eyes, short eyelashes. Large elf/cat ears. Clothing: Long Violet hooded cloak with misty-blue embroideries, black sandals, and a green jade clasp Magical powers: Fortune teller, and luck magic personality: Withdrawn, quiet, independant, most comfortable alone, especially at night. history: Raised with gypsys, she was an outsider even there as she was unique in the sense that she was the only one who could really see the future. She taught herself to control her emotions, so to keep her powers under control. At 12, she left the gypsy camp to make a living for herself, and now she's found her way to mage manor, and so our story begins... img.villagephotos.com/p/2009-6/1341741/Spottiesorceress.gif.jpg
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Post by Cyborg on Aug 14, 2009 12:25:02 GMT -5
If it`s not too much trouble, could Rose please be added to the Mages aswell? Thank you in advance.
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Post by zarikrahia on Aug 15, 2009 20:22:09 GMT -5
Name: ZariKrahia Valnae Raldia Ailden, born Zarayn Fonate. Prefers to be known as "Zari" or one of various other nicknames.
Rank: Professor. Current HoD of Genetics.
Age: 14,992, give or take ten years or so. Strangely enough, she now appears older- around 15 or 16.
Appearance: A hair over 5"6. 5"7 1/2 if you count the cat ears. Light-brown skin, slightly curly dark brown hair and amber eyes. Slim build. Has ocelot ears and a tail due to a lab accident. Her customary clothing is a black longsleeve, a red shortsleeve, and dark gray jeans. Footwear depends on weather conditions but is invariably closed-toe. When angered, her hair becomes frizzy and her pupils become slits, and in extreme cases her temperature began to rise. Note: Angering Zari and then shutting her in a container and using her as a heater is not advised.
Personality: Zari is a fairly friendly individual, with a amiable disposition. Her rather angsty backstory is tempered by a determined, optimistic personality and a firm belief that there is good in everyone. She's happier tinkering in her lab or talking to others than on a battleground, a characteristic that may stem from her empathic abilties.
History: The short version is Zari, aged 11, learnt she was a genetic experiment shortly after her mentor kicked the bucket, created some cat clones (Salricio, Latiere, Aikran, Ayine, Senali) then joined the Undercircle and did some stuff. Then she angsted some more. Then Ayine died, her last words to Zari being "Stop crying. If everyone cried when they were sad the universe would drown in tears.". Zari took these words to heart. She finished working on her ship Nau Ilhvren Ayine and created a lot of crazy gadgets. Then a couple of Spacefleet officers caught wind of her existence, and riding on a sea of misinformation, arrived at Zari's house believing she was 34 in Illhvrenan years and got the fright of their lives.
Then she joined spacefleet and stuff happened.
Weapons: A 2nd-kyu brown belt in Okinawan Goju Ryu Karate. Prefers to use nonlethal weapons such as her C22 Dart Pistol to temporarily incapacitate assailants. Is also proficient with other firearms and fairly capable with knives. She is also the carrier of a Sarial Notebook, a book with strange reality-warping powers, although Zari is usually unable to control the dodgy mystical energy it produces in a way that is useful in combat situations.
Also of note are three pieces of equipment she takes everywhere. Her computer Tantrum, a black notebook, her wristcomputer, which resembles a rather wide wristwatch, and a clear visor which aids in her use of the wristcomputer by supplying a visual aid.
Powers: Appears slightly resistant to physical damage and displays a slightly faster healing rate. Enhanced hearing due to feline DNA. Has knowledge of earth, fire, and darkness magic, although her control of it is minimal. Empathy, which allows her to sense the "emotional climate" around her and sometimes affect their emotions.
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Post by Mr. Meepit's Puppet on Oct 24, 2009 21:41:36 GMT -5
Name: Doody McGuythreep
Nickname: Doody
Age: Twentysomething
Appearance: Brown hair, brown eyes, white skin, freckles. 6"4'.
Clothing: Full body black outfit, kevlar vest.
Magical powers: None
Other special (non-magical) abilities: Unseeably strong. This guy could punch through a plank of wood. He just, y'know, doesn't really want to.
Pet: Billy the Dung Beetle
Anything else we should know about you: He's looney toons. He might be strong, but he's crazy as can be. Oh, and he speaks like a pirate. Yarrr! Name: Jeremiah
Nickname: Jezza
Age: 18
Appearance: Dusty Brown hair, brown eyes, white skin, black soot on face, lots of freckles. 5"4'.
Clothing: Oliver twist-esque gear - even that sort of hat! Just... not broken. Patched up clothing, not destroyed.
Magical powers: None
Other special (non-magical) abilities: He has skill with crafting weapons. His sword, in fact, is his own creation. Made of usual Steampunk looks, the sword can shoot steam from it's top, which can be activated by by a button on it's hilt.
Weapons: The aforementioned Steam-shooting sword The Steam grenade looks just like an odd spherical object, however when it lands, it shoots out a cloud of powerful steam; good for diversions and for scalding the enemy.
Anything else we should know about you: He's an orphan. The same kooky humour as Doody, though. Perhaps there is more to these two than meets the eye?
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Post by Nasuella on Nov 20, 2009 0:51:40 GMT -5
New descriptions for post-GW3 madness! Name: Kovaran Mokra Nickname: Kov, The Sword That Cleaves Evil, Lizard Brain, Shut Up PLEASE, various other derogatory nicknames Title: Screaming Dragon Appearance: Rough illustrationAn anthropomorphic komodo dragon who is very tall (2.01m/6"7'), very heavily built, typical komodo dragon colours (save for his yellow eyes), and bald. As if lizards have hair to begin with. Kovaran is most often seen in brownish-orange leather armour with a red longcoat over it. Otherwise he wears officers' uniforms. Weapons: Zankantou (Colossal Sword) This weapon is... pretty much exactly what it says it is. To be more exact, it's a European-style sword roughly as long as he is tall, with a very wide blade. Partly due to its sheer size and partly due to the weight of the materials it's made from, the Colossal Sword is so heavy that to his knowledge, Kovaran is the only human-sized being who can even lift it. When not in use, Zankantou is kept on his back with enchanted straps that also act as a sheath. Other abilities:* Super-strength: Self-explanitory. It's the reason he can wield Zankantou so easily. There are limits, of course - they aren't strictly defined, but he can't, say, throw pirate ships or punch holes through the moon. * Regeneration: Also self-explanitory. This one is tied to his body temperature; the higher his temperature, the faster his wounds heal. However, he is not immune to the effects of heat - the heat needed for him to regrow lost limbs in seconds puts him in danger of heatstroke, or worse. Description: Kovaran arrived in the NTWF five months before the events of GW3. Though he was unwilling to talk about his past, he planned on joining a guild right off the bat; people who knew this assumed that he'd be a Knight of Dunburrow. So when he instead became a Ninja, everyone was surprised - including the Ninjas themselves. You see, the Screaming Dragon is undoubtedly the least ninja-like member of the entire guild. Some would argue that he's more like a crazy samurai. Kovaran is a loud, ferocious and passionate warrior who'd rather announce his presence and charge his foes head on (as opposed to, you know, sneaking up on them and snuffing them out quietly). He's a giant who almost never speaks quietly and whose shouting can cause deafness - just ask Draco. He's an eccentric idiot who uses unusual speech patterns, jumps to entirely different conclusions, and occasionally comes across as downright stupid. He's also a noble and honourable being who fights for the Greater Good. Kovaran can, will and has put his life and good name at risk to help others. Sometimes he falls victim to the "honour before reason" problem, but if there is a difficult choice, he will try to weigh the options. Even if he doesn't make the right decision, his heart is clearly in the right place... most of the time. Miscellaneous:* During GW3, Kovaran developed feelings for a pirate. He doesn't know if she returns those feelings, however. * On an OOC note, Kovaran was originally a joke character who wouldn't have anything more than a minor role in the story he first appeared in. I ended up liking him so much that he was fleshed out and eventually became a PC. He's still not an entirely serious character, but isn't that part of the charm? * On another OOC note, Kovaran's post-GW3 appearance is based on a piece of fanart by Strife. Basically I took Strife's design and slapped a coat on it. XP Name: Drakhé Nickname: D-Man (short for "Dragon Man") Appearance: A short, thin, black-scaled humanoid dragon with white, pupil-less (and iris-less) eyes. As far as details go, he has the following: no wings, no tail, flat feet, a pair of horns on his head (one of which is partly broken), and metric tons of mostly-healed scars covering his entire body. [Oh, by the way, he's a shapeshifter, and what I just described is not his true form.] GW3 Outfit DesignClothing: Generally wears very simple outfits (typically a shirt/pants combo). Always wears a green scarf. Skills or abilities: Shadow magic (requires both light and shadows to be present, otherwise it doesn't work) and shapeshifting (physically taxing/painful; can't change his colours at all). Weapons/other combat enhancers: n/a Other special abilities: Drakhé is an ectros, a ghost that can take on a solid, almost "living" form. The big drawback is that it leaves him a lot more vulnerable than most kinds of ghost, because he's really just a soul - there's no body to protect him. (Now if he could just remember how to go into his ghost form, it'd all be well and good.) Anything else we should know about you:* Currently has a very suspicious form of amnesia; he doesn't remember any events from before waking up in the NTWF two weeks before GW3's events. At first he didn't even know that he was in the Mages Guild - and he still isn't entirely sure if he believes it. * His spellcasting ability seems to have been affected by his memory loss as well; so far, he has only been seen using magic subconsciously. * Drakhé used to work as a (non-magical) janitor in The River Tigris, a tavern in Tabloid Town. During that time, he gained the nickname "D-Man".
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Post by Superhero Live on Dec 5, 2009 1:56:45 GMT -5
Name: Cital
Nickname: Citrus/Cit
Title: Mr. Orange
Appearance: Cital stands at 5'4", and looks incredibly kiddish. As his title and nickname suggests, he has bright, spiky orange hair. His eyes are a bright blue. He's rather fond of scarves, and this can be seen by the long, flowy yellow-orange scarf he wears. He wears a dark orange long-sleeved shirt and bell-bottom jeans that are more than often scruffed-up and dirty. Cital also wears orange fingerless gloves, and a messenger bag. He wears a simple orange baseball cap.
Weapons: Cital carries around small daggers with him, and has a katana strapped to his back. This katana, which he calls 'Kitchen Knife,' possesses the dead spirit of the previous person who had owned it. This spirit imbued into the katana can help Cital in battles if it feels like it by increasing his strength, though it slows him down drastically. He has small smoke bombs with him as well, in case he needs to make a quick getaway.
Other abilities: Cital can, if he concentrates hard enough, turn something like dirt into something else. For now he can only turn things like rocks into fruits and such, and even that simple action takes a quite some energy out of him. He is a very weak telekinetic and can summon small barriers and small telekinetic flames/lights. Big stuff, such as picking people up or creating a roaring inferno, is way beyond his reach.
Description: Cital was born into a city where everyone was a telekinetic. They all had some sort of psychic ability of mass power, and the city's inhabitants, who called themselves Psyches, were very proud of this. Telekinetic energy powered the city, determined their way of life, and did many other things.
Cital, as you can probably guess, did not possess any such psychic ability. He was born with a very small telekinetic aura, and that aura only seemed to diminish a little over the years.
He was teased by his fellow Psyches for being below average, which he often escaped by creating imaginary worlds. Cital learned to smile and laugh a lot to cover up his pain, seeing that his parents would be unhappy if he told them about his troubles at school. He eventually left the city and ventured out to travel across the world to find a place where he could fit in.
His journeys lead him to some rather interesting places, but the most interesting journey would be when he climbed to the top of an obscure mountain village, where an old man called Cook was waiting for him. Cital lived with Cook for a little bit before the old man died, leaving him his son's katana, Kitchen Knife, for him. Cital, having heard stories about how great Cook's son had been as an assassin and ninja, decided that being an assassin/ninja would be a pretty neat job for himself, and set off to find a place where ninjas gathered.
As you can tell, he found the NTWF and happily joined the Ninja Guild.
Cital tries a bit too hard to be funny, and he often makes jokes/puns at the most inappropriate time. He's always eager to prove himself, and will jump to his feet to accept any job that comes his way, no matter how dangerous.
Miscellaneous: -Ironically, Cital is allergic to oranges. -Cital feels very uncomfortable when people argue, as his parents had often argued about him when he had been a child, and will often try to break them up with a really bad joke.
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Post by Rikku on Dec 5, 2009 2:45:01 GMT -5
Hm ... been a while since I've done one of these. *cracks knuckles* I'll probably make most of it up as I go along. My characters sort of ... change. Name: Rikku Dianthe, formerly Dianthe Wishcort
Appearance: Wears a grey shirt, black pants, a biggish belt. Teenaged. 15, 16, 17? No one's ever asked. Shortish. Used to be plump, but lost a lot of weight recently due to forgetting to eat. She's a necromancer, so she has 'necromancer hair', which is inevitably unusual: in her case, long and straight, black at the top, as green as bright acid at the sides, and as green as dark poison down the back. (Like my avatar, but without the pink.) Blue-grey eyes. Sallow.
Personality: Necromancer, so that comes with a whole bunch of issues; you can't work with such things for long without feeling the effects of it. Sort of a pyromancer as well, but not very good at it - ends up just burning things down, which is mostly what she's aiming for, so that's all right. Rikku's very emotional and overreacts to things - when she is happy, she is very very happy, and when she's annoyed ... well, don't get her annoyed. Not prone to listening to reason. Dwells on things. Can be sort of naive at times. Oddly maternal to her various deadfolk. Likes pizza. Grins when she's annoyed, amused, trying to be deadpan, or just generally all the time.
Other stuff: Lessee ... well, she has a frying pan. Which she seems to use for pretty much everything except cooking. Her main magical focus is the humerus of her long-dead uncle (they don't get along), which is crackling with dark magic. Also has a bunch of miscellaneous bones and fragments to do necromance-y things, and a flask of mixed blood, ashes and wine, which is pretty much multipurpose, though it's mostly used to slow down decomposition on her creations so they don't fall apart. Like her soul! *dun-dun-DUUUUUN*
... Okay, I'm not taking this seriously at all. xD I'll stop there.
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Post by Jina on Dec 5, 2009 5:36:41 GMT -5
Name: Jina
Age: 19
Appearance: Ginger hair, blue eyes, pale. Always wears a black cloak, which has been cut open a little at the top, so that it can double as a sack. Dark green shirt, black pants and shoes.
Weapons: Mainly uses a 20cm long dagger, and has a slightly shorter one as backup. Also has a few bottles of chloroform that she keeps in her cloak.
Skills: General thief-y skills, including but not limited to: sneakiness, climbing drainpipes and backflipping over lasers.
History: Woke up at the age of ten in a hospital with no memory. Became the errand runner for said hospital, until at the age of fourteen she decided that running around "paging" doctors just wasn't the life for her. She ran away, taking some medicines with her just for fun. She started travelling, stealing things from towns as she passed through them.
A few years later, she spent too long in a town, and was being chased by authoritative figures. It was here that she noticed the pirates were hiring, and decided to join.
Personality: Usually thinks in the short term, which often leads to getting out of the frying pan and into the fire. Can be quite curious, and is always adventurous. Sometimes comes across as a loner, but really doesn't mind other people that much. She probably seems this way because she can be quite quiet. Name: Owen Camdon
Age: 24
Appearance: No legs. His arms and body are reasonably muscular, but are generally hidden by his Steam Suit (see below). Has short brown hair, which again is usually covered. Blue eyes, a nose which twists slightly at the end, big ears, and a very cheesy grin.
History: Had a fairly uninteresting childhood, until he was magically poisoned at the age of 6, and his legs had to be amputated. He went into a wheelchair, and a few years later decided he wanted legs. He spent a few years studying, and eventually managed to build a set of mechanical legs. He then decided to add in some hands, because he was unable to make use of his own hands, because they were required for the controls, unlike the wheelchair where he could use his head.
He continued to add to the legs, and when he added the armour he started referring to it as the Steam Suit. By the age of 17, he could use it as well as anyone could use their own limbs.
He became the Mayor of Brassport at age 22, with his focus on rebuilding the city after it was heavily damaged during Guild Wars 3. He quickly appointed himself Leader of the Militia, since he felt he could not trust his generals not to be too trigger happy.
Personality: Quite cocky. Likes to show off, to a fault. Unlikely to ever try putting a lock-picking mechanism on his Steam Suit, when he can simply kick down the door. Understands the concept of subtlety, but finds it boring. Solves most problems with violence, but realises that sometimes it isn't good. Is able to act fairly refined, but needs a good reason. Likes to think he's better than everyone.
Steam Suit: A mechanical suit which serves as Owen's body. Power source is a box containing heat and water crystals, which both soak up their respective resources and slowly release them. The box is on the front of his chest plate, and has a thick glass window so that he can tell from the colour of the crystals when the suit needs recharging. Some of the steam is recollected as water and heat after being used, in spare crystals that are not in the power box.
The suit is made mainly from steel, but with bronze plating. The older sections of the suit are rusted, but it has no effect on the function due to the bronze.
The Steam Suit has two legs and two arms, which are controlled by Owen's hands inside the suit. The suit also covers most of Owen's body with metal, but not his face or the front of this neck. A long steel sword is stored on the belt of the suit, and is used by the suit's arms. The hands can do anything a normal human can, but when he needs to do a fiddly job he prefers to slightly open his suit and use his own hands.
The Steam Suit is able to provide more strength than most people, but more strength uses more steam and causes the crystals to drain much quicker. One of the controls is for universal strength. At top power, the suit is able to jump three metres high from a standstill.
Skills: Has made a hobby of creating machines, which generally involves upgrading his Steam Suit, although he has tried (and failed) on two seperate occasions to build a mechanical pet.
Owen is also good at tying knots, and picks up how to use and control things quickly.
Vehicles: As the Mayor of Brassport, Owen has free use of the following vehicles: The Mayoral Tank A steam-powered armoured tank equipped with a cannon. The cannon is capable of swivelling in a full 360 degree turn, as well as 90 degrees upwards. Small and manoeuvrable, but not the fastest vehicle in a straight line. Owen uses this mainly as a means of getting around the city, but it is fully capable of combat and is always stocked with ammo.
The Emperor of the Skies A medium-sized airship. Carries a cannon at the front, 30 guns placed around the railings, and steam-pressure bombs. Also has a cargo hold, which usually stores Owen's tank when he is on-board. The craft has an armoured hull, a top speed of 60 mph in no wind, and is camouflaged sky colours from underneath, and grassland/forest colours from the top.
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